Extra Attack
Appearance
Extra Attack raises the damage of the character's normal attacks and weapon skills against the target's Extra Defence.
Each hit is multiplied by (100 + the attacker's Extra Attack − the target's Extra Defence) %, between 5% and 200%. So every point of Extra Attack above the target's Extra Defence adds 1% to the damage, and every point below takes 1% off.
It applies after the target's Defence is subtracted and before criticals (Damage calculation). Spells do not use it.
From stats
It depends on the class (divisions rounded down):
| Classes | Extra Attack |
|---|---|
| Fighter, Defender, Warrior, Combatant, Templar, Attacker | STR / 4 |
| Rogue, Assassin, Archer, Officiator, Shadow Officiator | DEX / 4 |
| Mage, Sorcerer, Enchanter, Rune Officiator | INT / 4 |
| Acolyte, Priest, Cleric, Life Officiator | WIS / 2 |
| Gunner | DEX / 2 |
Other sources
- Rings; Blackmoon gems in a weapon's other sockets (+1, +2 or +3, see Gems).
- Weapon masteries: + 2 × k at step k with a weapon of their kind (see Damage).
- Weapon skills add their own bonus to it (Weapon skills).
- Attack Tonic (Status effects).