Archer
Appearance
| Archer | |
|---|---|
| Nation | Human |
| Type | Advanced class of Rogue |
| Main stats | DEX, STR |
| Gains per level | DEX +2 and STR +1 on reaching an odd level, DEX +1 and STR +2 on an even one |
| Bonus points per level | 2 |
| Stats costing 2 bonus points | STR, DEX |
| Max HP | (CON − 20) × Level / 2 + 40 × Level + 550 |
| Max MP | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Extra Attack | DEX / 4 |
| Extra Defence | DEX / 5 + DEX / 4 |
The Archer is an advanced class of the Human nation. A Rogue becomes a Archer at level 10 or higher, by choosing it at a Rogue Trainer.
Becoming a Archer
- Talk to a Rogue Trainer with a Rogue of level 10 or higher and choose the Archer.
- The main stats are set to what a Archer gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
- Rogue Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).
Stats
Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).
| Level | DEX | STR | Max HP | Max MP |
|---|---|---|---|---|
| 10 | 33 | 34 | 950 | 950 |
| 20 | 48 | 49 | 1,350 | 1,350 |
| 30 | 63 | 64 | 1,750 | 1,750 |
| 40 | 78 | 79 | 2,150 | 2,150 |
| 50 | 93 | 94 | 2,550 | 2,550 |
| 60 | 108 | 109 | 2,950 | 2,950 |
| 70 | 123 | 124 | 3,350 | 3,350 |
| 80 | 138 | 139 | 3,750 | 3,750 |
| 90 | 153 | 154 | 4,150 | 4,150 |
| 95 | 161 | 161 | 4,350 | 4,350 |
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.
Skills
A Archer also uses the class skills of the Rogue and can learn its skills from books.
Skills learned from books
| Skill | Type | Needs, per step | Books sold by NPCs | Description |
|---|---|---|---|---|
| Spirit Arrow | Cast | DEX 5 and STR 5 | I, II (Rogue Trainer) | Aimed magical attack using ranged weapon. Up to 4x damage when used while camouflaged. |
| Multiple Arrow | Instant | DEX 5 and STR 5 | I, II (Rogue Trainer) | Launches a fatal magical attack using a ranged weapon. |
| Camouflage | Instant | DEX 5 and STR 5 | I, II (Rogue Trainer) | Hides yourself from the enemy. Higher levels give you faster movement and longer effect. Recharge begins when skill ends. |
Equipment
Equipment also needs the stats shown on the item (Items).
| Equipment | Items this class can use | Notes |
|---|---|---|
| One-handed swords | 42 | |
| Two-handed swords | 26 | |
| One-handed axes | 40 | |
| Two-handed axes | 26 | |
| One-handed blunt weapons | 66 | |
| Two-handed blunt weapons | 26 | |
| Daggers | 41 | |
| Bows | 22 | 21 only for Archer, Enchanter |
| Crossbows | 20 | 20 only for Archer, Enchanter |
| Staves | 27 | |
| Arrows | 16 | |
| Bolts | 16 | |
| Shields | 16 | |
| Helmets | 77 | |
| Armour | 22 | 19 only for Assassin, Archer |
| Tunics | 9 | |
| Shirts | 9 | |
| Gloves | 68 | |
| Boots | 49 | |
| Necklaces | 28 | |
| Rings | 72 | |
| Cloaks | 1 |