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Cleric

From RYL Wiki
Cleric
Nation Human
Type Advanced class of Acolyte
Main stats WIS, CON
Gains per level WIS +2, CON +1
Bonus points per level 2
Stats costing 2 bonus points CON, WIS
Max HP (CON + 20) × Level + 550
Max MP 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level
Extra Attack WIS / 2
Extra Defence DEX / 5

The Cleric is an advanced class of the Human nation. A Acolyte becomes a Cleric at level 10 or higher, by choosing it at a Acolyte Trainer.

Becoming a Cleric

  • Talk to a Acolyte Trainer with a Acolyte of level 10 or higher and choose the Cleric.
  • The main stats are set to what a Cleric gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
  • Acolyte Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).

Stats

Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).

Level WIS CON Max HP Max MP
10 38 29 1,040 1,130
20 58 39 1,730 2,110
30 78 49 2,620 3,490
40 98 59 3,710 5,270
50 118 69 5,000 7,450
60 138 79 6,490 10,030
70 158 89 8,180 13,010
80 178 99 10,070 16,390
90 198 109 12,160 20,170
95 208 114 13,280 22,210

The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.

Skills

A Cleric also uses the class skills of the Acolyte and can learn its skills from books.

Class skills

Known from the start, without a book.

Skill Description
Resurrection Resurrect skill. Resurrect target at location of demise.

Skills learned from books

Skill Type Needs, per step Books sold by NPCs Description
Confusion Instant WIS 7 and CON 3 I, II (Acolyte Trainer) Confuses all surrounding enemies.
Heal Cast WIS 7 and CON 3 I, II (Acolyte Trainer) Recovers target's HP.
Lotos Instant WIS 7 and CON 3 I, II (Acolyte Trainer) Transfers your injury to the enemy.
Heal Blaze Instant WIS 7 and CON 3 — Casts a healing light to heal nearby party members.
Injury Transfer Instant WIS 7 and CON 3 — Transfers target's injuries to yourself.

Equipment

Equipment also needs the level and stats shown on the item.

Equipment Items this class can use Notes
One-handed swords 42
Two-handed swords 26
One-handed axes 40
Two-handed axes 26
One-handed blunt weapons 66
Two-handed blunt weapons 26
Daggers 41
Bows 1
Staves 27
Arrows 16
Bolts 16
Shields 16
Helmets 77
Armour 29 17 only for Defender, Warrior, Priest, Cleric; 9 only for Priest, Cleric
Tunics 9
Shirts 9
Gloves 68
Boots 49
Necklaces 28
Rings 72
Cloaks 1