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Status effects

From RYL Wiki

Buffs, chants, debuffs and tonics change the values of the status window while they last. The status window includes them: green for a raised value, red for a lowered one.

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L. Divisions are rounded down; "half the power" is rounded to the nearest whole number.

An effect does not stack with itself: a stronger one, or an equal one that lasts at least as long, replaces it; a weaker one is refused. A character can have up to 10 chants and 10 other effects.

Chants

A chant affects the caster's party members near the caster for as long as it is on. It costs MP every 5 seconds; when the caster runs out of MP, all of the caster's chants pause until one can be paid again. Using the chant again turns it off.

Song of Battle

  • From: Song of Battle (Human and Akhan)
  • Effect: Damage + power
  • Power: k

Psalm of Bless

  • From: Psalm of Bless
  • Effect: Defence + half the power; HP + power every 2 seconds
  • Power: (Magic Power / 3 + 100) × k / 100

Psalm of Courage

  • From: Psalm of Courage
  • Effect: Damage + half the power; MP + power every 2 seconds
  • Power: (Magic Power / 3 + 100) × k / 100

Nimbus

  • From: Nimbus
  • Effect: HP and MP + 2 × power every 2 seconds
  • Power: (Magic Power / 3 + 100) × k / 100

Buffs

Bless and Courage

  • From: Bless (Human), Courage (Akhan); the party members near the target
  • Effect: Damage and Defence + half the power
  • Power: (Magic Power / 2 + 100) × (k + 4 × (g − 1)) / 100
  • Lasts: Magic Power + 100 seconds

Weapon Enforce

  • From: Weapon Enforce
  • Effect: Damage + power
  • Power: the caster's INT / 8 + 4 × (g − 1) + k
  • Lasts: the caster's INT + 100 + 20 × (g − 1) seconds

Blessed Armor

Safeguard

  • From: Safeguard
  • Effect: Defence + power
  • Power: k + g − 1
  • Lasts: 100 × g seconds

Protect Intensified

  • From: Protect Intensified
  • Effect: Block becomes the power (Defence Rate = power / 2 %); Magic Resistance + power
  • Power: the Block of the guard arm worn + k + g − 1
  • Lasts: 100 × g seconds

Status Relief

Lysis

Magic Cell

  • From: Magic Cell
  • Effect: stops whole hits of normal attacks and some skills; each hit stopped takes 5 off the power, and the effect ends at 0
  • Power: (Magic Power / 2 + 100) × (k + 2 × (g − 1)) / 100

Response Intensified

  • From: Response Intensified
  • Effect: dodges whole hits like Magic Cell; each dodge takes 5 off the power
  • Power: k

Health Recover

  • From: Health Recover
  • Effect: HP + 2 × power every 2 seconds
  • Power: 6 × g + 2 + L
  • Lasts: the caster's WIS / 10 + 10 × L + 60 × (g − 1) seconds

Tonics

Tonics come in sizes S, M, L, G and U; the bonus grows with the size. They last 3 minutes.

Tonic Effect (S / M / L / G / U)
Strengthen Tonic Damage + 6 / 12 / 18 / 24 / 30
Attack Tonic Damage and Extra Attack + 5 / 10 / 15 / 20 / 25
Defense Tonic Defence and Extra Defence + 5 / 10 / 15 / 20 / 25

Harmful effects

Slowed

  • From: Slight Attack, Weapon-Strike, Back Cut, Combo Strike, Fatal Attack, Energy Absorbing, Skyrocket, Crush Attack
  • Effect: moves and acts slowly

Defence down (axe)

  • From: Slight Attack and Weapon-Strike with an axe, from grade II
  • Effect: Defence − power
  • Power: k − 6
  • Lasts: 20 seconds × the level difference factor

Weaken

  • From: Weaken
  • Effect: Damage − power, Defence − half the power
  • Power: ((2g − 1) × L + 2 × (g − 1)) × (Magic Power / 2 + 100) / 200
  • Lasts: 60 seconds × the level difference factor

Poisoned

  • From: Poison
  • Effect: Defence − half the power; HP − 7 × power every 2 seconds (it can kill)
  • Power: ((2g − 1) × L + 2 × (g − 1)) / 2
  • Lasts: (Magic Power + 100) × 0.12 seconds × the level difference factor