Status effects
Buffs, chants, debuffs and tonics change the values of the status window while they last. The status window includes them: green for a raised value, red for a lowered one.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L. Divisions are rounded down; "half the power" is rounded to the nearest whole number.
An effect does not stack with itself: a stronger one, or an equal one that lasts at least as long, replaces it; a weaker one is refused. A character can have up to 10 chants and 10 other effects.
Chants
A chant affects the caster's party members near the caster for as long as it is on. It costs MP every 5 seconds; when the caster runs out of MP, all of the caster's chants pause until one can be paid again. Using the chant again turns it off.
Song of Battle
- From: Song of Battle (Human and Akhan)
- Effect: Damage + power
- Power: k
Psalm of Bless
- From: Psalm of Bless
- Effect: Defence + half the power; HP + power every 2 seconds
- Power: (Magic Power / 3 + 100) × k / 100
Psalm of Courage
- From: Psalm of Courage
- Effect: Damage + half the power; MP + power every 2 seconds
- Power: (Magic Power / 3 + 100) × k / 100
Nimbus
- From: Nimbus
- Effect: HP and MP + 2 × power every 2 seconds
- Power: (Magic Power / 3 + 100) × k / 100
Buffs
Bless and Courage
- From: Bless (Human), Courage (Akhan); the party members near the target
- Effect: Damage and Defence + half the power
- Power: (Magic Power / 2 + 100) × (k + 4 × (g − 1)) / 100
- Lasts: Magic Power + 100 seconds
Weapon Enforce
- From: Weapon Enforce
- Effect: Damage + power
- Power: the caster's INT / 8 + 4 × (g − 1) + k
- Lasts: the caster's INT + 100 + 20 × (g − 1) seconds
Blessed Armor
- From: Blessed Armor
- Effect: Defence + power
- Power: (k + 4 × (g − 1)) × (Magic Power / 2 + 100) / 100
- Lasts: Magic Power + 100 seconds
Safeguard
- From: Safeguard
- Effect: Defence + power
- Power: k + g − 1
- Lasts: 100 × g seconds
Protect Intensified
- From: Protect Intensified
- Effect: Block becomes the power (Defence Rate = power / 2 %); Magic Resistance + power
- Power: the Block of the guard arm worn + k + g − 1
- Lasts: 100 × g seconds
Status Relief
- From: Status Relief
- Effect: removes every harmful effect; Defence + 10, Magic Resistance + 30
- Lasts: 30 seconds
Lysis
- From: Lysis
- Effect: removes every harmful effect; Damage + 10, Defence − 10, Magic Resistance + 40
- Lasts: 30 seconds
Magic Cell
- From: Magic Cell
- Effect: stops whole hits of normal attacks and some skills; each hit stopped takes 5 off the power, and the effect ends at 0
- Power: (Magic Power / 2 + 100) × (k + 2 × (g − 1)) / 100
Response Intensified
- From: Response Intensified
- Effect: dodges whole hits like Magic Cell; each dodge takes 5 off the power
- Power: k
Health Recover
- From: Health Recover
- Effect: HP + 2 × power every 2 seconds
- Power: 6 × g + 2 + L
- Lasts: the caster's WIS / 10 + 10 × L + 60 × (g − 1) seconds
Tonics
Tonics come in sizes S, M, L, G and U; the bonus grows with the size. They last 3 minutes.
| Tonic | Effect (S / M / L / G / U) |
|---|---|
| Strengthen Tonic | Damage + 6 / 12 / 18 / 24 / 30 |
| Attack Tonic | Damage and Extra Attack + 5 / 10 / 15 / 20 / 25 |
| Defense Tonic | Defence and Extra Defence + 5 / 10 / 15 / 20 / 25 |
Harmful effects
Slowed
- From: Slight Attack, Weapon-Strike, Back Cut, Combo Strike, Fatal Attack, Energy Absorbing, Skyrocket, Crush Attack
- Effect: moves and acts slowly
Defence down (axe)
- From: Slight Attack and Weapon-Strike with an axe, from grade II
- Effect: Defence − power
- Power: k − 6
- Lasts: 20 seconds × the level difference factor
Weaken
- From: Weaken
- Effect: Damage − power, Defence − half the power
- Power: ((2g − 1) × L + 2 × (g − 1)) × (Magic Power / 2 + 100) / 200
- Lasts: 60 seconds × the level difference factor
Poisoned
- From: Poison
- Effect: Defence − half the power; HP − 7 × power every 2 seconds (it can kill)
- Power: ((2g − 1) × L + 2 × (g − 1)) / 2
- Lasts: (Magic Power + 100) × 0.12 seconds × the level difference factor