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Damage

From RYL Wiki

Max/Min Damage in the status window is the damage range of the character's normal attack, before the target's defences. Each hit rolls a number in this range; Damage calculation shows what happens to it next.

From stats

Both the min and the max damage get:

The status window adds the DEX / 6 even with a bow or a crossbow; in a fight it does not count.

From equipment

  • The min and max damage of the weapon in use.
  • Weapon upgrades (+3 to +27) and Ruby gems in a weapon's other sockets (+1, +2 or +3), see Gems.

Two weapons

When a character holds a weapon in each hand, every value of the two weapons counts at half, so the damage is the average of the two:

  • two one-handed swords, axes or blunt weapons (in any mix): weapon multiplier ×1.1;
  • two daggers: weapon multiplier ×1.2;
  • a one-handed weapon with a dagger: the weapons give nothing at all.

Weapon multiplier

Each weapon has a damage multiplier, applied to every hit (see Damage calculation). It does not show in the window.

Weapon Multiplier
One-handed swords ×1.0
One-handed axes ×1.0
One-handed blunt weapons ×1.0
Daggers ×1.0
Two-handed swords ×1.2
Two-handed axes ×1.2
Two-handed blunt weapons ×1.2
Staves ×1.2
Bows ×1.2
Crossbows ×1.2
Swords ×1.1
Blunt weapons ×1.1 (some ××1.0)
Hammers ×1.0
Axes ×1.0
Slashers ×1.0
Talons ×1.0
Scythes ×1.2

From skills

The weapon masteries add to the min and max damage while the character holds a weapon of their kind, and add twice as much to Extra Attack. A mastery at step k adds k damage.

Mastery Weapons
Swordsmanship One-handed and two-handed swords
Axe-Skill One-handed and two-handed axes
Blunt-Skill One-handed and two-handed blunt weapons
Dagger-Skill Daggers
Weapon Intensified Blunt weapons, hammers and axes of the Akhan
Sword Intensified Swords and slashers of the Akhan
Forked-Skill Talons

Raised by Song of Battle, Psalm of Courage, Bless, Courage, Weapon Enforce, Lysis, Strengthen Tonic and Attack Tonic; lowered by Weaken. See Status effects.