Damage
Max/Min Damage in the status window is the damage range of the character's normal attack, before the target's defences. Each hit rolls a number in this range; Damage calculation shows what happens to it next.
From stats
Both the min and the max damage get:
- STR / 2, or DEX / 2 with a bow or a crossbow;
- DEX / 6 more for the Rogue, Assassin, Archer, Shadow Officiator, except with a bow or a crossbow.
The status window adds the DEX / 6 even with a bow or a crossbow; in a fight it does not count.
From equipment
- The min and max damage of the weapon in use.
- Weapon upgrades (+3 to +27) and Ruby gems in a weapon's other sockets (+1, +2 or +3), see Gems.
Two weapons
When a character holds a weapon in each hand, every value of the two weapons counts at half, so the damage is the average of the two:
- two one-handed swords, axes or blunt weapons (in any mix): weapon multiplier ×1.1;
- two daggers: weapon multiplier ×1.2;
- a one-handed weapon with a dagger: the weapons give nothing at all.
Weapon multiplier
Each weapon has a damage multiplier, applied to every hit (see Damage calculation). It does not show in the window.
| Weapon | Multiplier |
|---|---|
| One-handed swords | ×1.0 |
| One-handed axes | ×1.0 |
| One-handed blunt weapons | ×1.0 |
| Daggers | ×1.0 |
| Two-handed swords | ×1.2 |
| Two-handed axes | ×1.2 |
| Two-handed blunt weapons | ×1.2 |
| Staves | ×1.2 |
| Bows | ×1.2 |
| Crossbows | ×1.2 |
| Swords | ×1.1 |
| Blunt weapons | ×1.1 (some ××1.0) |
| Hammers | ×1.0 |
| Axes | ×1.0 |
| Slashers | ×1.0 |
| Talons | ×1.0 |
| Scythes | ×1.2 |
From skills
The weapon masteries add to the min and max damage while the character holds a weapon of their kind, and add twice as much to Extra Attack. A mastery at step k adds k damage.
| Mastery | Weapons |
|---|---|
| Swordsmanship | One-handed and two-handed swords |
| Axe-Skill | One-handed and two-handed axes |
| Blunt-Skill | One-handed and two-handed blunt weapons |
| Dagger-Skill | Daggers |
| Weapon Intensified | Blunt weapons, hammers and axes of the Akhan |
| Sword Intensified | Swords and slashers of the Akhan |
| Forked-Skill | Talons |
Raised by Song of Battle, Psalm of Courage, Bless, Courage, Weapon Enforce, Lysis, Strengthen Tonic and Attack Tonic; lowered by Weaken. See Status effects.