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Mage

From RYL Wiki
Mage
Nation Human
Type Base class
Advanced classes Sorcerer, Enchanter
Main stats INT, DEX
Gains per level INT +1, DEX +1
Bonus points per level 2
Stats costing 2 bonus points DEX, INT
Max HP (CON − 20) × Level / 2 + 40 × Level + 300
Max MP 40 × Level + 300 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
Extra Attack INT / 4
Extra Defence DEX / 5 + INT / 4

The Mage is a base class of the Human nation, chosen when the character is created. From level 10 it can change to one of its advanced classes at a Mage Trainer.

Class change

  • At level 10 or higher, talk to a Mage Trainer and choose one of the advanced classes.
  • Mage Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).

Stats

Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).

Level INT DEX Max HP Max MP
1 20 20 340 340
10 29 29 700 790
20 39 39 1,100 1,480
30 49 49 1,500 2,370
40 59 59 1,900 3,460
50 69 69 2,300 4,750
60 79 79 2,700 6,240
70 89 89 3,100 7,930
80 99 99 3,500 9,820
90 109 109 3,900 11,910
95 114 114 4,100 13,030

The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.

Skills

Skills learned from books

Skill Type Needs, per step Books sold by NPCs Description
Dark Power Instant INT 7 I, II (Adventurer Trainer, Mage Trainer) Transfers own HP to MP.
Vampire Kiss Cast INT 7 I, II (Adventurer Trainer, Mage Trainer) Damages target while absorbing HP Not affected by target's Magic-cell or Dodge.
Magic Cell Cast INT 7 I, II (Adventurer Trainer, Mage Trainer) Creates a shield barrier against physical attacks and certain skills. Time limited, can be recast after effect ends.
Halt Skill Cast INT 7 I, II (Adventurer Trainer, Mage Trainer) Confuses and halts target's actions. Not affected by target's Magic-cell or Dodge.

Equipment

Equipment also needs the stats shown on the item (Items).

Equipment Items this class can use Notes
One-handed swords 42
Two-handed swords 26
One-handed axes 40
Two-handed axes 26
One-handed blunt weapons 66
Two-handed blunt weapons 26
Daggers 41
Bows 1
Staves 27
Arrows 16
Bolts 16
Shields 16
Helmets 77
Armour 3
Tunics 9
Shirts 9
Gloves 68
Boots 49
Necklaces 28
Rings 72
Cloaks 1