Mage
Appearance
| Mage | |
|---|---|
| Nation | Human |
| Type | Base class |
| Advanced classes | Sorcerer, Enchanter |
| Main stats | INT, DEX |
| Gains per level | INT +1, DEX +1 |
| Bonus points per level | 2 |
| Stats costing 2 bonus points | DEX, INT |
| Max HP | (CON − 20) × Level / 2 + 40 × Level + 300 |
| Max MP | 40 × Level + 300 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2 |
| Extra Attack | INT / 4 |
| Extra Defence | DEX / 5 + INT / 4 |
The Mage is a base class of the Human nation, chosen when the character is created. From level 10 it can change to one of its advanced classes at a Mage Trainer.
Class change
- At level 10 or higher, talk to a Mage Trainer and choose one of the advanced classes.
- Mage Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).
Stats
Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).
| Level | INT | DEX | Max HP | Max MP |
|---|---|---|---|---|
| 1 | 20 | 20 | 340 | 340 |
| 10 | 29 | 29 | 700 | 790 |
| 20 | 39 | 39 | 1,100 | 1,480 |
| 30 | 49 | 49 | 1,500 | 2,370 |
| 40 | 59 | 59 | 1,900 | 3,460 |
| 50 | 69 | 69 | 2,300 | 4,750 |
| 60 | 79 | 79 | 2,700 | 6,240 |
| 70 | 89 | 89 | 3,100 | 7,930 |
| 80 | 99 | 99 | 3,500 | 9,820 |
| 90 | 109 | 109 | 3,900 | 11,910 |
| 95 | 114 | 114 | 4,100 | 13,030 |
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.
Skills
Skills learned from books
| Skill | Type | Needs, per step | Books sold by NPCs | Description |
|---|---|---|---|---|
| Dark Power | Instant | INT 7 | I, II (Adventurer Trainer, Mage Trainer) | Transfers own HP to MP. |
| Vampire Kiss | Cast | INT 7 | I, II (Adventurer Trainer, Mage Trainer) | Damages target while absorbing HP Not affected by target's Magic-cell or Dodge. |
| Magic Cell | Cast | INT 7 | I, II (Adventurer Trainer, Mage Trainer) | Creates a shield barrier against physical attacks and certain skills. Time limited, can be recast after effect ends. |
| Halt Skill | Cast | INT 7 | I, II (Adventurer Trainer, Mage Trainer) | Confuses and halts target's actions. Not affected by target's Magic-cell or Dodge. |
Equipment
Equipment also needs the stats shown on the item (Items).
| Equipment | Items this class can use | Notes |
|---|---|---|
| One-handed swords | 42 | |
| Two-handed swords | 26 | |
| One-handed axes | 40 | |
| Two-handed axes | 26 | |
| One-handed blunt weapons | 66 | |
| Two-handed blunt weapons | 26 | |
| Daggers | 41 | |
| Bows | 1 | |
| Staves | 27 | |
| Arrows | 16 | |
| Bolts | 16 | |
| Shields | 16 | |
| Helmets | 77 | |
| Armour | 3 | |
| Tunics | 9 | |
| Shirts | 9 | |
| Gloves | 68 | |
| Boots | 49 | |
| Necklaces | 28 | |
| Rings | 72 | |
| Cloaks | 1 |