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Extra Defence

From RYL Wiki

Extra Defence lowers the damage of the normal attacks and weapon skills that hit the character, against the attacker's Extra Attack.

Each hit is multiplied by (100 + the attacker's Extra Attack − the target's Extra Defence) %, between 5% and 200%. So every point of Extra Attack above the target's Extra Defence adds 1% to the damage, and every point below takes 1% off.

Spells do not use it; against them see Magic Resistance.

From stats

Every class gets DEX / 5; some get more (divisions rounded down):

Classes Extra Defence
Fighter, Defender, Warrior, Combatant, Templar, Attacker DEX / 5 + STR / 4
Rogue, Assassin, Archer, Officiator, Shadow Officiator DEX / 5 + DEX / 4
Mage, Sorcerer, Enchanter, Rune Officiator DEX / 5 + INT / 4
Acolyte, Priest, Cleric, Gunner DEX / 5
Life Officiator DEX / 5 + WIS / 2

Other sources

  • Helmets, head armour, gloves, boots, arm and leg pieces, some armour and necklaces.
  • Ruby gems in the other sockets of armour or a shield (+1, +2 or +3, see Gems).
  • Defense Tonic (Status effects).