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Enchanter

From RYL Wiki
Enchanter
Nation Human
Type Advanced class of Mage
Main stats INT, DEX
Gains per level INT +2 and DEX +1 on reaching an odd level, INT +1 and DEX +2 on an even one
Bonus points per level 2
Stats costing 2 bonus points DEX, INT
Max HP (CON − 20) × Level / 2 + 40 × Level + 550
Max MP 40 × Level + 550 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
Extra Attack INT / 4
Extra Defence DEX / 5 + INT / 4

The Enchanter is an advanced class of the Human nation. A Mage becomes a Enchanter at level 10 or higher, by choosing it at a Mage Trainer.

Becoming a Enchanter

  • Talk to a Mage Trainer with a Mage of level 10 or higher and choose the Enchanter.
  • The main stats are set to what a Enchanter gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
  • Mage Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).

Stats

Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).

Level INT DEX Max HP Max MP
10 33 34 950 1,080
20 48 49 1,350 1,910
30 63 64 1,750 3,040
40 78 79 2,150 4,470
50 93 94 2,550 6,200
60 108 109 2,950 8,230
70 123 124 3,350 10,560
80 138 139 3,750 13,190
90 153 154 4,150 16,120
95 161 161 4,350 17,745

The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.

Skills

A Enchanter also uses the class skills of the Mage and can learn its skills from books.

Class skills

Known from the start, without a book.

Skill Description
Magic Intensified Status effect skill. Nullifies the target's positive effects status.
Summon Party Summon skill. Teleports party members to your location.

Skills learned from books

Skill Type Needs, per step Books sold by NPCs Description
Seal Attack Cast INT 5 and DEX 5 I, II (Mage Trainer) Attacks and halts the target's actions, leaving the target confused. Not affected by the target's Magic-cell or Dodge.
Weaken Cast INT 5 and DEX 5 I, II (Mage Trainer) Lowers the target's attack and defence rate. Not affected by the target's Magic-cell or Dodge.
Weapon Enforce Cast INT 5 and DEX 5 I, II (Mage Trainer) Enhances targeted player's attack rate.
Crush Attack Instant INT 5 and DEX 5 I, II (Mage Trainer) Launches a crushing attack against the target, while nullifying a positive skill.

Equipment

Equipment also needs the stats shown on the item (Items).

Equipment Items this class can use Notes
One-handed swords 42
Two-handed swords 26
One-handed axes 40
Two-handed axes 26
One-handed blunt weapons 66
Two-handed blunt weapons 26
Daggers 41
Bows 22 21 only for Archer, Enchanter
Crossbows 20 20 only for Archer, Enchanter
Staves 27
Arrows 16
Bolts 16
Shields 16
Helmets 77
Armour 22 19 only for Sorcerer, Enchanter
Tunics 9
Shirts 9
Gloves 68
Boots 49
Necklaces 28
Rings 72
Cloaks 1