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Acolyte

From RYL Wiki
Acolyte
Nation Human
Type Base class
Advanced classes Priest, Cleric
Main stats WIS, CON
Gains per level WIS +1, CON +1
Bonus points per level 2
Stats costing 2 bonus points CON, WIS
Max HP (CON + 20) × Level + 300
Max MP 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level
Extra Attack WIS / 2
Extra Defence DEX / 5

The Acolyte is a base class of the Human nation, chosen when the character is created. From level 10 it can change to one of its advanced classes at a Acolyte Trainer.

Class change

  • At level 10 or higher, talk to a Acolyte Trainer and choose one of the advanced classes.
  • Acolyte Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).

Stats

Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).

Level WIS CON Max HP Max MP
1 20 20 340 340
10 29 29 790 790
20 39 39 1,480 1,480
30 49 49 2,370 2,370
40 59 59 3,460 3,460
50 69 69 4,750 4,750
60 79 79 6,240 6,240
70 89 89 7,930 7,930
80 99 99 9,820 9,820
90 109 109 11,910 11,910
95 114 114 13,030 13,030

The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.

Skills

Class skills

Known from the start, without a book, also by its advanced classes.

Skill Description
Purify Status relief skill. Nullifies party negative status effects.

Skills learned from books

Skill Type Needs, per step Books sold by NPCs Description
Bless Cast WIS 7 I, II (Acolyte Trainer, Adventurer Trainer) Enhances party's Attack and Defence rate.
First-Aid Instant WIS 7 I, II (Acolyte Trainer, Adventurer Trainer) Recovers some of the target's HP. Ineffective if total HP is higher than recoverable HP.
Blaze Gavel Cast WIS 7 — Launches a powerful blazing-gavel to confuse and damage the target.

Equipment

Equipment also needs the stats shown on the item (Items).

Equipment Items this class can use Notes
One-handed swords 42
Two-handed swords 26
One-handed axes 40
Two-handed axes 26
One-handed blunt weapons 66
Two-handed blunt weapons 26
Daggers 41
Bows 1
Staves 27
Arrows 16
Bolts 16
Shields 16
Helmets 77
Armour 3
Tunics 9
Shirts 9
Gloves 68
Boots 49
Necklaces 28
Rings 72
Cloaks 1