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Templar

From RYL Wiki
Templar
Nation Akhan
Type Advanced class of Combatant
Main stats STR, CON
Gains per level STR +2 and CON +1 on reaching an odd level, STR +1 and CON +2 on an even one
Bonus points per level 2
Stats costing 2 bonus points STR, CON
Max HP (CON + 20) × Level + 800
Max MP 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Extra Attack STR / 4
Extra Defence DEX / 5 + STR / 4

The Templar is an advanced class of the Akhan nation. A Combatant becomes a Templar at level 10 or higher, by choosing it at a Combatant Trainer.

Becoming a Templar

  • Talk to a Combatant Trainer with a Combatant of level 10 or higher and choose the Templar.
  • The main stats are set to what a Templar gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
  • Combatant Trainers stand in: LeiHan (Opeiny); LeiHan (Viem Camp); LeiHan (Unite); LeiHan (Hizna Camp); Misery Island (Bariwine); Misery Island (Wolledi); Misery Island (Carlline); Misery Island (Balleda); Caernarvon (Clauzhuz).

Stats

Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).

Level STR CON Max HP Max MP
10 33 34 1,340 700
20 48 49 2,180 1,100
30 63 64 3,320 1,500
40 78 79 4,760 1,900
50 93 94 6,500 2,300
60 108 109 8,540 2,700
70 123 124 10,880 3,100
80 138 139 13,520 3,500
90 153 154 16,460 3,900
95 161 161 17,995 4,100

The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.

Skills

A Templar also uses the class skills of the Combatant and can learn its skills from books.

Class skills

Known from the start, without a book.

Skill Description
Net Status effect skill. Freezes enemy movement and actions. If successful, can nullify magic defence.
Status Relief Status relief skill. Nullifies negative status effects, enhances Defence, Magic-defence and movement speed.

Skills learned from books

Skill Type Needs, per step Books sold by NPCs Description
Protect Intensified Cast CON 5 and STR 5 I, II (Combatant Trainer) Raises defence to a certain level. Affected by Guard-arm's defence rate.
Fatal Attack Instant CON 5 and STR 5 I, II (Combatant Trainer) Uses your weapon for a powerful attack on the target, slowing the target down. No effect if interrupted.
Strength Recover Instant CON 5 and STR 5 I, II (Combatant Trainer) Transfers own MP to HP.

Equipment

Equipment also needs the stats shown on the item (Items).

Equipment Items this class can use Notes
Swords 42 42 only for Combatant, Templar, Attacker, Gunner
Blunt weapons 54 42 only for Combatant, Templar, Attacker, Gunner
Hammers 9
Guard arms 14 14 only for Templar
Helmets 10
Armour 2 2 only for Combatant, Templar, Attacker, Gunner
Head armour 17 17 only for Combatant, Templar, Attacker, Gunner
Body armour 21 21 only for Combatant, Templar, Attacker, Gunner
Leg armour 25 25 only for Combatant, Templar, Attacker, Gunner
Arm guards 33 33 only for Combatant, Templar, Attacker, Gunner
Necklaces 28
Rings 72
Cloaks 1