Templar
Appearance
| Templar | |
|---|---|
| Nation | Akhan |
| Type | Advanced class of Combatant |
| Main stats | STR, CON |
| Gains per level | STR +2 and CON +1 on reaching an odd level, STR +1 and CON +2 on an even one |
| Bonus points per level | 2 |
| Stats costing 2 bonus points | STR, CON |
| Max HP | (CON + 20) × Level + 800 |
| Max MP | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Extra Attack | STR / 4 |
| Extra Defence | DEX / 5 + STR / 4 |
The Templar is an advanced class of the Akhan nation. A Combatant becomes a Templar at level 10 or higher, by choosing it at a Combatant Trainer.
Becoming a Templar
- Talk to a Combatant Trainer with a Combatant of level 10 or higher and choose the Templar.
- The main stats are set to what a Templar gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
- Combatant Trainers stand in: LeiHan (Opeiny); LeiHan (Viem Camp); LeiHan (Unite); LeiHan (Hizna Camp); Misery Island (Bariwine); Misery Island (Wolledi); Misery Island (Carlline); Misery Island (Balleda); Caernarvon (Clauzhuz).
Stats
Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).
| Level | STR | CON | Max HP | Max MP |
|---|---|---|---|---|
| 10 | 33 | 34 | 1,340 | 700 |
| 20 | 48 | 49 | 2,180 | 1,100 |
| 30 | 63 | 64 | 3,320 | 1,500 |
| 40 | 78 | 79 | 4,760 | 1,900 |
| 50 | 93 | 94 | 6,500 | 2,300 |
| 60 | 108 | 109 | 8,540 | 2,700 |
| 70 | 123 | 124 | 10,880 | 3,100 |
| 80 | 138 | 139 | 13,520 | 3,500 |
| 90 | 153 | 154 | 16,460 | 3,900 |
| 95 | 161 | 161 | 17,995 | 4,100 |
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.
Skills
A Templar also uses the class skills of the Combatant and can learn its skills from books.
Class skills
Known from the start, without a book.
| Skill | Description |
|---|---|
| Net | Status effect skill. Freezes enemy movement and actions. If successful, can nullify magic defence. |
| Status Relief | Status relief skill. Nullifies negative status effects, enhances Defence, Magic-defence and movement speed. |
Skills learned from books
| Skill | Type | Needs, per step | Books sold by NPCs | Description |
|---|---|---|---|---|
| Protect Intensified | Cast | CON 5 and STR 5 | I, II (Combatant Trainer) | Raises defence to a certain level. Affected by Guard-arm's defence rate. |
| Fatal Attack | Instant | CON 5 and STR 5 | I, II (Combatant Trainer) | Uses your weapon for a powerful attack on the target, slowing the target down. No effect if interrupted. |
| Strength Recover | Instant | CON 5 and STR 5 | I, II (Combatant Trainer) | Transfers own MP to HP. |
Equipment
Equipment also needs the stats shown on the item (Items).
| Equipment | Items this class can use | Notes |
|---|---|---|
| Swords | 42 | 42 only for Combatant, Templar, Attacker, Gunner |
| Blunt weapons | 54 | 42 only for Combatant, Templar, Attacker, Gunner |
| Hammers | 9 | |
| Guard arms | 14 | 14 only for Templar |
| Helmets | 10 | |
| Armour | 2 | 2 only for Combatant, Templar, Attacker, Gunner |
| Head armour | 17 | 17 only for Combatant, Templar, Attacker, Gunner |
| Body armour | 21 | 21 only for Combatant, Templar, Attacker, Gunner |
| Leg armour | 25 | 25 only for Combatant, Templar, Attacker, Gunner |
| Arm guards | 33 | 33 only for Combatant, Templar, Attacker, Gunner |
| Necklaces | 28 | |
| Rings | 72 | |
| Cloaks | 1 |