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Extra Attack

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Extra Attack raises the damage of the character's normal attacks and weapon skills against the target's Extra Defence.

Each hit is multiplied by (100 + the attacker's Extra Attack − the target's Extra Defence) %, between 5% and 200%. So every point of Extra Attack above the target's Extra Defence adds 1% to the damage, and every point below takes 1% off.

It applies after the target's Defence is subtracted and before criticals (Damage calculation). Spells do not use it.

From stats

It depends on the class (divisions rounded down):

Classes Extra Attack
Fighter, Defender, Warrior, Combatant, Templar, Attacker STR / 4
Rogue, Assassin, Archer, Officiator, Shadow Officiator DEX / 4
Mage, Sorcerer, Enchanter, Rune Officiator INT / 4
Acolyte, Priest, Cleric, Life Officiator WIS / 2
Gunner DEX / 2

Other sources

  • Rings; Blackmoon gems in a weapon's other sockets (+1, +2 or +3, see Gems).
  • Weapon masteries: + 2 × k at step k with a weapon of their kind (see Damage).
  • Weapon skills add their own bonus to it (Weapon skills).
  • Attack Tonic (Status effects).