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Extra Defence

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Extra Defence lowers the damage of the normal attacks and weapon skills that hit the character, against the attacker's Extra Attack.

Each hit is multiplied by (100 + the attacker's Extra Attack − the target's Extra Defence) %, between 5% and 200%. So every point of Extra Attack above the target's Extra Defence adds 1% to the damage, and every point below takes 1% off.

Spells do not use it; against them see Magic Resistance.

From stats

Every class gets DEX / 5; some get more (divisions rounded down):

Classes Extra Defence
Fighter, Defender, Warrior, Combatant, Templar, Attacker DEX / 5 + STR / 4
Rogue, Assassin, Archer, Officiator, Shadow Officiator DEX / 5 + DEX / 4
Mage, Sorcerer, Enchanter, Rune Officiator DEX / 5 + INT / 4
Acolyte, Priest, Cleric, Gunner DEX / 5
Life Officiator DEX / 5 + WIS / 2

Other sources

  • Helmets, head armour, gloves, boots, arm and leg pieces, some armour and necklaces.
  • Ruby gems in the other sockets of armour or a shield (+1, +2 or +3, see Gems).
  • Defense Tonic (Status effects).