HP and MP
Appearance
Max HP and max MP depend on the class, the level Level and the stats. The INT and WIS terms of max MP are (INT − 20) × Level and (WIS − 20) × Level, halved unless the class has that stat in full. Divisions are rounded down.
| Class | Max HP | Max MP |
|---|---|---|
| Fighter | (CON + 20) × Level + 300 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Rogue | (CON − 20) × Level / 2 + 40 × Level + 300 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Mage | (CON − 20) × Level / 2 + 40 × Level + 300 | 40 × Level + 300 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2 |
| Acolyte | (CON + 20) × Level + 300 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level |
| Defender | (CON + 20) × Level + 800 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Warrior | (CON + 20) × Level + 550 | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Assassin | (CON − 20) × Level / 2 + 40 × Level + 300 | 40 × Level + 800 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Archer | (CON − 20) × Level / 2 + 40 × Level + 550 | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Sorcerer | (CON − 20) × Level / 2 + 40 × Level + 300 | 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2 |
| Enchanter | (CON − 20) × Level / 2 + 40 × Level + 550 | 40 × Level + 550 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2 |
| Priest | (CON + 20) × Level + 800 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level |
| Cleric | (CON + 20) × Level + 550 | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level |
| Combatant | (CON + 20) × Level + 300 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Officiator | (CON − 20) × Level / 2 + 40 × Level + 300 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Templar | (CON + 20) × Level + 800 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Attacker | (CON + 20) × Level + 550 | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Gunner | (CON − 20) × Level / 2 + 40 × Level + 300 | 40 × Level + 800 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
| Rune Officiator | (CON − 20) × Level / 2 + 40 × Level + 300 | 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2 |
| Life Officiator | (CON − 20) × Level / 2 + 40 × Level + 550 | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level |
| Shadow Officiator | (CON − 20) × Level / 2 + 40 × Level + 800 | 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2 |
Each class page has a table of max HP and MP by level.
Equipment and skills
- Necklaces add max HP; rings and staves add max MP.
- Beryl gems in armour or a shield add 50 max HP, Sapphire gems in armour 50 max MP, per point of the gem (see Gems).
- Brave's Power, learned with Life Joining: max HP + 80 × k at step k.
Recovery
Every 5 seconds a living character recovers:
- HP: ((CON + 20) × Level + 300) / 50, plus the HP recovery of its equipment;
- MP: ((INT + WIS) × Level + 300) / 50, plus the MP recovery of its equipment.
Sitting recovers five times as much, at the same pace. Equipment with recovery: rings, staves (MP), and Beryl (HP +2) and Sapphire (MP +2) gems in a weapon's other sockets.
Psalm of Bless, Psalm of Courage, Nimbus and Health Recover add more (Status effects).