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HP and MP

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Max HP and max MP depend on the class, the level Level and the stats. The INT and WIS terms of max MP are (INT − 20) × Level and (WIS − 20) × Level, halved unless the class has that stat in full. Divisions are rounded down.

Class Max HP Max MP
Fighter (CON + 20) × Level + 300 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Rogue (CON − 20) × Level / 2 + 40 × Level + 300 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Mage (CON − 20) × Level / 2 + 40 × Level + 300 40 × Level + 300 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
Acolyte (CON + 20) × Level + 300 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level
Defender (CON + 20) × Level + 800 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Warrior (CON + 20) × Level + 550 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Assassin (CON − 20) × Level / 2 + 40 × Level + 300 40 × Level + 800 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Archer (CON − 20) × Level / 2 + 40 × Level + 550 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Sorcerer (CON − 20) × Level / 2 + 40 × Level + 300 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
Enchanter (CON − 20) × Level / 2 + 40 × Level + 550 40 × Level + 550 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
Priest (CON + 20) × Level + 800 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level
Cleric (CON + 20) × Level + 550 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level
Combatant (CON + 20) × Level + 300 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Officiator (CON − 20) × Level / 2 + 40 × Level + 300 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Templar (CON + 20) × Level + 800 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Attacker (CON + 20) × Level + 550 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Gunner (CON − 20) × Level / 2 + 40 × Level + 300 40 × Level + 800 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2
Rune Officiator (CON − 20) × Level / 2 + 40 × Level + 300 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
Life Officiator (CON − 20) × Level / 2 + 40 × Level + 550 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level
Shadow Officiator (CON − 20) × Level / 2 + 40 × Level + 800 40 × Level + 300 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level / 2

Each class page has a table of max HP and MP by level.

Equipment and skills

  • Necklaces add max HP; rings and staves add max MP.
  • Beryl gems in armour or a shield add 50 max HP, Sapphire gems in armour 50 max MP, per point of the gem (see Gems).
  • Brave's Power, learned with Life Joining: max HP + 80 × k at step k.

Recovery

Every 5 seconds a living character recovers:

  • HP: ((CON + 20) × Level + 300) / 50, plus the HP recovery of its equipment;
  • MP: ((INT + WIS) × Level + 300) / 50, plus the MP recovery of its equipment.

Sitting recovers five times as much, at the same pace. Equipment with recovery: rings, staves (MP), and Beryl (HP +2) and Sapphire (MP +2) gems in a weapon's other sockets.

Psalm of Bless, Psalm of Courage, Nimbus and Health Recover add more (Status effects).