Terly Healer
Appearance
| Terly Healer | |
|---|---|
| Level | 95 |
| HP | 15,036 |
| MP | 16,275 |
| Damage | 71–94 |
| Weapon multiplier | ×1.6 |
| Defence | 46 |
| Extra Attack | 49 |
| Extra Defence | 35 |
| Critical Hit Rate | 6% |
| Magic Resistance | 51 |
| Attack range | 2.18 m |
| Experience | 7,382 |
| Aggressive | yes, within 18 m |
| Respawn | 20 s |
Terly Healer is a level 95 monster of South Coast.
Where
- South Coast: 2, near Historical Stone; all in groups.
Behaviour
- Aggressive: it attacks characters it sees within 18 m (how often).
- In a group, the other members nearby join its fights (groups).
- In a group, it keeps 10 to 15 m from its target and fights only with skills.
- Skills: Heal.
Drops
Each drop of a kill is one of these, with the share shown; the number of drops depends on the level difference (drops). Gold at a drop rate of 100%.
| Drop | Share |
|---|---|
| 570–1,180 gold (285–590 in peace mode) | 55% |
| a gem (Ruby, Beryl, Sapphire, Diamond or Blackmoon): chip (42%), small gem (33%), gem (25%) | 8.8% |
| an ore: Spens (42%), Sr Mitchell Stone (33%), Yiterni Stone (25%) | 8.8% |
| a skill book of the killer's nation, grade I to IV: of an advanced class (1 in 3) or a base class (2 in 3) | 11% |
| a piece of equipment of the monster's level, with random options; often of a kind the killer's class uses | 14% |
| Chaos Stone | 0.2% |
| a lottery prize during a lottery event; otherwise nothing | 2.7% |