Heal (Human)
Appearance
| Heal | |
|---|---|
| Nation | Human |
| Classes | Cleric |
| Type | Cast |
| Learned | From skill books, one step per book |
| Target | An ally |
| Stats per step | WIS 7 and CON 3 |
Heal is a cast skill of the Cleric (Human).
Recovers target's HP.
Effect
Heals the target: (100 + Magic Power + a roll of 0 to 49) % × K HP, where K = 80 × (2g − 1) × L + 0 / 480 / 1,440 / 2,880 (grades I / II / III / IV). At grades II and IV it also removes the harmful effect made by a skill with the most time left.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 40 to 240 | 18 m | — | 6 s | WIS 7 to 42 and CON 3 to 18 |
| II | 320 to 720 | 18 m | — | 12 s | WIS 49 to 84 and CON 21 to 36 |
| III | 840 to 1,440 | 18 m | 5 m | 24 s | WIS 91 to 126 and CON 39 to 54 |
| IV | 1,600 to 2,400 | 18 m | 5 m | 36 s | WIS 133 to 168 and CON 57 to 72 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Heal I | Acolyte Trainer |
| II | Heal II | Acolyte Trainer |
| III | Heal III | — |
| IV | Heal IV | — |
See also Skills and how skills are learned.