Merman Chief
Appearance
| Merman Chief | |
|---|---|
| Level | 10 |
| HP | 820 |
| MP | 1,070 |
| Damage | 44–53 |
| Weapon multiplier | ×1.3 |
| Defence | 16 |
| Extra Attack | 23 |
| Extra Defence | 13 |
| Critical Hit Rate | 4% |
| Magic Resistance | 4 |
| Attack range | 2.1 m |
| Experience | 376 |
| Aggressive | yes, within 15 m |
| Respawn | 1 min |
Merman Chief is a level 10 monster of South Coast.
Where
- South Coast: 1, near Aldia Port; all in groups.
Behaviour
- Aggressive: it attacks characters it sees within 15 m (how often).
- In a group, the other members nearby join its fights (groups).
- It cannot be out-levelled: against a character above level 9, the level difference counts as 1 in its favour (fixed difference).
- Skills: Heal Blaze, Bless.
Drops
Each drop of a kill is one of these, with the share shown; the number of drops depends on the level difference (drops). Gold at a drop rate of 100%.
| Drop | Share |
|---|---|
| 60–160 gold (30–80 in peace mode) | 53% |
| a gem (Ruby, Beryl, Sapphire, Diamond or Blackmoon): chip | 8.5% |
| an ore: Spens | 8.5% |
| a skill book of the killer's nation, grade I: of an advanced class (1 in 3) or a base class (2 in 3) | 11% |
| a piece of equipment of the monster's level, with random options; often of a kind the killer's class uses | 16% |
| Chaos Stone | 0.2% |
| a lottery prize during a lottery event; otherwise nothing | 2.7% |