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Merman Chief

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Merman Chief
Level 10
HP 820
MP 1,070
Damage 44–53
Weapon multiplier ×1.3
Defence 16
Extra Attack 23
Extra Defence 13
Critical Hit Rate 4%
Magic Resistance 4
Attack range 2.1 m
Experience 376
Aggressive yes, within 15 m
Respawn 1 min

Merman Chief is a level 10 monster of South Coast.

Where

  • South Coast: 1, near Aldia Port; all in groups.

Behaviour

  • Aggressive: it attacks characters it sees within 15 m (how often).
  • In a group, the other members nearby join its fights (groups).
  • It cannot be out-levelled: against a character above level 9, the level difference counts as 1 in its favour (fixed difference).
  • Skills: Heal Blaze, Bless.

Drops

Each drop of a kill is one of these, with the share shown; the number of drops depends on the level difference (drops). Gold at a drop rate of 100%.

Drop Share
60–160 gold (30–80 in peace mode) 53%
a gem (Ruby, Beryl, Sapphire, Diamond or Blackmoon): chip 8.5%
an ore: Spens 8.5%
a skill book of the killer's nation, grade I: of an advanced class (1 in 3) or a base class (2 in 3) 11%
a piece of equipment of the monster's level, with random options; often of a kind the killer's class uses 16%
Chaos Stone 0.2%
a lottery prize during a lottery event; otherwise nothing 2.7%