Cleric: Difference between revisions
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| CON, WIS | | CON, WIS | ||
|- | |- | ||
! style="text-align:left" | Max HP | ! style="text-align:left" | [[HP and MP|Max HP]] | ||
| (CON + 20) × Level + 550 | | (CON + 20) × Level + 550 | ||
|- | |- | ||
! style="text-align:left" | Max MP | ! style="text-align:left" | [[HP and MP|Max MP]] | ||
| 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level | | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level | ||
|- | |- | ||
! style="text-align:left" | Extra Attack | ! style="text-align:left" | [[Extra Attack]] | ||
| WIS / 2 | | WIS / 2 | ||
|- | |- | ||
! style="text-align:left" | Extra | ! style="text-align:left" | [[Extra Defence]] | ||
| DEX / 5 | | DEX / 5 | ||
|} | |} | ||
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|} | |} | ||
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See [[ | The formulas use the stats with the equipment bonuses. Divisions are rounded down. See [[Stats]] for what the stats do. | ||
== Skills == | == Skills == | ||
| Line 77: | Line 77: | ||
! Skill !! Description | ! Skill !! Description | ||
|- | |- | ||
| Resurrection || Resurrect skill. Resurrect target at location of demise. | | [[Resurrection (Human)|Resurrection]] || Resurrect skill. Resurrect target at location of demise. | ||
|} | |} | ||
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! Skill !! Type !! Needs, per step !! Books sold by NPCs !! Description | ! Skill !! Type !! Needs, per step !! Books sold by NPCs !! Description | ||
|- | |- | ||
| Confusion || Instant || WIS 7 and CON 3 || I, II (Acolyte Trainer) || Confuses all surrounding enemies. | | [[Confusion (Human)|Confusion]] || Instant || WIS 7 and CON 3 || I, II (Acolyte Trainer) || Confuses all surrounding enemies. | ||
|- | |- | ||
| Heal || Cast || WIS 7 and CON 3 || I, II (Acolyte Trainer) || Recovers target's HP. | | [[Heal (Human)|Heal]] || Cast || WIS 7 and CON 3 || I, II (Acolyte Trainer) || Recovers target's HP. | ||
|- | |- | ||
| Lotos || Instant || WIS 7 and CON 3 || I, II (Acolyte Trainer) || Transfers your injury to the enemy. | | [[Lotos (Human)|Lotos]] || Instant || WIS 7 and CON 3 || I, II (Acolyte Trainer) || Transfers your injury to the enemy. | ||
|- | |- | ||
| Heal Blaze || Instant || WIS 7 and CON 3 || — || Casts a healing light to heal nearby party members. | | [[Heal Blaze|Heal Blaze]] || Instant || WIS 7 and CON 3 || — || Casts a healing light to heal nearby party members. | ||
|- | |- | ||
| Injury Transfer || Instant || WIS 7 and CON 3 || — || Transfers target's injuries to yourself. | | [[Injury Transfer (Human)|Injury Transfer]] || Instant || WIS 7 and CON 3 || — || Transfers target's injuries to yourself. | ||
|} | |} | ||
== Equipment == | == Equipment == | ||
Equipment also needs the | Equipment also needs the stats shown on the item ([[Items]]). | ||
{| class="wikitable" | {| class="wikitable" | ||
Latest revision as of 19:59, 2 November 2026
| Cleric | |
|---|---|
| Nation | Human |
| Type | Advanced class of Acolyte |
| Main stats | WIS, CON |
| Gains per level | WIS +2, CON +1 |
| Bonus points per level | 2 |
| Stats costing 2 bonus points | CON, WIS |
| Max HP | (CON + 20) × Level + 550 |
| Max MP | 40 × Level + 550 + the larger of (INT − 20) × Level / 2 and (WIS − 20) × Level |
| Extra Attack | WIS / 2 |
| Extra Defence | DEX / 5 |
The Cleric is an advanced class of the Human nation. A Acolyte becomes a Cleric at level 10 or higher, by choosing it at a Acolyte Trainer.
Becoming a Cleric
- Talk to a Acolyte Trainer with a Acolyte of level 10 or higher and choose the Cleric.
- The main stats are set to what a Cleric gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
- Acolyte Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).
Stats
Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).
| Level | WIS | CON | Max HP | Max MP |
|---|---|---|---|---|
| 10 | 38 | 29 | 1,040 | 1,130 |
| 20 | 58 | 39 | 1,730 | 2,110 |
| 30 | 78 | 49 | 2,620 | 3,490 |
| 40 | 98 | 59 | 3,710 | 5,270 |
| 50 | 118 | 69 | 5,000 | 7,450 |
| 60 | 138 | 79 | 6,490 | 10,030 |
| 70 | 158 | 89 | 8,180 | 13,010 |
| 80 | 178 | 99 | 10,070 | 16,390 |
| 90 | 198 | 109 | 12,160 | 20,170 |
| 95 | 208 | 114 | 13,280 | 22,210 |
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.
Skills
A Cleric also uses the class skills of the Acolyte and can learn its skills from books.
Class skills
Known from the start, without a book.
| Skill | Description |
|---|---|
| Resurrection | Resurrect skill. Resurrect target at location of demise. |
Skills learned from books
| Skill | Type | Needs, per step | Books sold by NPCs | Description |
|---|---|---|---|---|
| Confusion | Instant | WIS 7 and CON 3 | I, II (Acolyte Trainer) | Confuses all surrounding enemies. |
| Heal | Cast | WIS 7 and CON 3 | I, II (Acolyte Trainer) | Recovers target's HP. |
| Lotos | Instant | WIS 7 and CON 3 | I, II (Acolyte Trainer) | Transfers your injury to the enemy. |
| Heal Blaze | Instant | WIS 7 and CON 3 | — | Casts a healing light to heal nearby party members. |
| Injury Transfer | Instant | WIS 7 and CON 3 | — | Transfers target's injuries to yourself. |
Equipment
Equipment also needs the stats shown on the item (Items).
| Equipment | Items this class can use | Notes |
|---|---|---|
| One-handed swords | 42 | |
| Two-handed swords | 26 | |
| One-handed axes | 40 | |
| Two-handed axes | 26 | |
| One-handed blunt weapons | 66 | |
| Two-handed blunt weapons | 26 | |
| Daggers | 41 | |
| Bows | 1 | |
| Staves | 27 | |
| Arrows | 16 | |
| Bolts | 16 | |
| Shields | 16 | |
| Helmets | 77 | |
| Armour | 29 | 17 only for Defender, Warrior, Priest, Cleric; 9 only for Priest, Cleric |
| Tunics | 9 | |
| Shirts | 9 | |
| Gloves | 68 | |
| Boots | 49 | |
| Necklaces | 28 | |
| Rings | 72 | |
| Cloaks | 1 |