Confusion (Human)
Appearance
| Confusion | |
|---|---|
| Nation | Human |
| Classes | Cleric |
| Type | Instant |
| Learned | From skill books, one step per book |
| Target | An enemy |
| Stats per step | WIS 7 and CON 3 |
Confusion is an instant skill of the Cleric (Human).
Confuses all surrounding enemies.
Effect
Stuns the target (it cannot act) for (L + 3 × g) / 2 seconds × the level difference factor, unless it resists. A character with Confusion can also use Heal Blaze.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 40 to 240 | — | 5 m | 21 s | WIS 7 to 42 and CON 3 to 18 |
| II | 320 to 720 | — | 6 m | 21 s | WIS 49 to 84 and CON 21 to 36 |
| III | 840 to 1,440 | — | 7 m | 21 s | WIS 91 to 126 and CON 39 to 54 |
| IV | 1,600 to 2,400 | — | 8 m | 21 s | WIS 133 to 168 and CON 57 to 72 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Confusion I | Acolyte Trainer |
| II | Confusion II | Acolyte Trainer |
| III | Confusion III | — |
| IV | Confusion IV | — |
See also Skills and how skills are learned.