Dark Power (Human)
Appearance
| Dark Power | |
|---|---|
| Nation | Human |
| Classes | Mage |
| Type | Instant |
| Learned | From skill books, one step per book |
| Target | Yourself |
| Stats per step | INT 7 |
Dark Power is an instant skill of the Mage (Human).
Transfers own HP to MP.
Effect
Turns the caster's HP into MP. It costs 30 × g × (L + 3 × (g − 1)) HP and gives (100 + Magic Power + a roll of 0 to 49) % × 80 × g × (L + 3 × (g − 1)) MP. If the caster's HP is not above the cost, HP drops to 0 and no MP is given. It costs no MP.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 0 to 0 | — | — | 28 s | INT 7 to 42 |
| II | 0 to 0 | — | — | 28 s | INT 49 to 84 |
| III | 0 to 0 | — | — | 28 s | INT 91 to 126 |
| IV | 0 to 0 | — | — | 28 s | INT 133 to 168 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Dark Power I | Adventurer Trainer, Mage Trainer |
| II | Dark Power II | Adventurer Trainer, Mage Trainer |
| III | Dark Power III | — |
| IV | Dark Power IV | — |
See also Skills and how skills are learned.