Potions
Appearance
Food, potions and tonics are used from the inventory. Tonics that raise a value last 3 minutes; they are also on Status effects.
| Item | Effect | Stack | Price | Where to get (besides monsters) |
|---|---|---|---|---|
| Cooked Minotaur Meat | HP +600 | 20 | 1 | Quest reward: Merchant's Sadness |
| Bread | HP +200 | 100 | 30 | any General Items Merchant |
| Meat | HP +400 | 100 | 90 | any General Items Merchant |
| Healing Tonic (S) | HP + 15% of max HP, at least 300 | 100 | 100 | Alchemy |
| Defense Tonic (S) | Defence and Extra Defence +5 for 3 minutes | 100 | 100 | Alchemy |
| Dispel Tonic (S) | removes every effect made by skills | 100 | 100 | Alchemy |
| Magic Tonic (S) | MP + 10% of max MP, at least 200 | 100 | 100 | Alchemy |
| Attack Tonic (S) | Damage and Extra Attack +5 for 3 minutes | 100 | 100 | Alchemy |
| Healing Tonic (G) | HP + 60% of max HP, at least 1200 | 100 | 100 | Quest reward: Pack 23, Pack 23 |
| Cooked Meat | HP +600 | 100 | 200 | any General Items Merchant Quest reward: Giant Spiders, Goods Delivery |
| Strenghten Tonic (M) | Damage +12 for 3 minutes | 100 | 200 | Quest reward: Sainna Island Story Part I, Cobus's Request, Analysis Testing |
| Magic Tonic HP+MP(M) | HP + 20% of max HP and MP + 10% of max HP | 100 | 200 | Quest reward: Misery Island Story I, Sainna Island Story Part II |
| Magic Tonic HP+MP(L) | HP + 30% of max HP and MP + 15% of max HP | 100 | 400 | Quest reward: Analysis Karlin |
| Healing Tonic (M) | HP + 30% of max HP, at least 600 | 100 | 400 | Alchemy |
| Defense Tonic (M) | Defence and Extra Defence +10 for 3 minutes | 100 | 400 | Alchemy |
| Dispel Tonic (M) | removes every effect made by skills | 100 | 400 | Alchemy |
| Magic Tonic (M) | MP + 20% of max MP, at least 400 | 100 | 400 | Alchemy |
| Attack Tonic (M) | Damage and Extra Attack +10 for 3 minutes | 100 | 400 | Alchemy |
| Defence Tonic (G) | Defence and Extra Defence +20 for 3 minutes | 100 | 400 | Quest reward: Pack 22, Pack 22 |
| Healing Tonic (L) | HP + 45% of max HP, at least 900 | 100 | 1,600 | Alchemy |
| Defense Tonic (L) | Defence and Extra Defence +15 for 3 minutes | 100 | 1,600 | Alchemy |
| Dispel Tonic (L) | removes every effect made by skills | 100 | 1,600 | Alchemy |
| Magic Tonic (L) | MP + 30% of max MP, at least 600 | 100 | 1,600 | Alchemy |
| Attack Tonic (L) | Damage and Extra Attack +15 for 3 minutes | 100 | 1,600 | Alchemy |
| Dispel Tonic (G) | removes every effect made by skills | 100 | 1,600 | Quest reward: Pack 24, Pack 24 |
| Magic tonic (G) | MP + 40% of max MP, at least 800 | 100 | 6,400 | Quest reward: Pack 24, Pack 24 |
| Attack Tonic (G) | Damage and Extra Attack +20 for 3 minutes | 100 | 6,400 | Quest reward: Pack 21, Pack 21 |
| Distilled Water (S) | used in alchemy | 100 | 100 | any General Items Merchant |
| Distilled Water (M) | used in alchemy | 100 | 400 | any General Items Merchant |
| Distilled Water (L) | used in alchemy | 100 | 1,600 | any General Items Merchant |
| Distilled Water (G) | used in alchemy | 100 | 6,400 | any General Items Merchant |
Alchemy
Pick up an item in the inventory and put it on another: when the pair is a recipe, the target becomes the result. A stack makes as many results as both stacks allow; what is left of one of them stays.