Enchanter
Appearance
| Enchanter | |
|---|---|
| Nation | Human |
| Type | Advanced class of Mage |
| Main stats | INT, DEX |
| Gains per level | INT +2 and DEX +1 on reaching an odd level, INT +1 and DEX +2 on an even one |
| Bonus points per level | 2 |
| Stats costing 2 bonus points | DEX, INT |
| Max HP | (CON − 20) × Level / 2 + 40 × Level + 550 |
| Max MP | 40 × Level + 550 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2 |
| Extra Attack | INT / 4 |
| Extra Defence | DEX / 5 + INT / 4 |
The Enchanter is an advanced class of the Human nation. A Mage becomes a Enchanter at level 10 or higher, by choosing it at a Mage Trainer.
Becoming a Enchanter
- Talk to a Mage Trainer with a Mage of level 10 or higher and choose the Enchanter.
- The main stats are set to what a Enchanter gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
- Mage Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).
Stats
Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).
| Level | INT | DEX | Max HP | Max MP |
|---|---|---|---|---|
| 10 | 33 | 34 | 950 | 1,080 |
| 20 | 48 | 49 | 1,350 | 1,910 |
| 30 | 63 | 64 | 1,750 | 3,040 |
| 40 | 78 | 79 | 2,150 | 4,470 |
| 50 | 93 | 94 | 2,550 | 6,200 |
| 60 | 108 | 109 | 2,950 | 8,230 |
| 70 | 123 | 124 | 3,350 | 10,560 |
| 80 | 138 | 139 | 3,750 | 13,190 |
| 90 | 153 | 154 | 4,150 | 16,120 |
| 95 | 161 | 161 | 4,350 | 17,745 |
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.
Skills
A Enchanter also uses the class skills of the Mage and can learn its skills from books.
Class skills
Known from the start, without a book.
| Skill | Description |
|---|---|
| Magic Intensified | Status effect skill. Nullifies the target's positive effects status. |
| Summon Party | Summon skill. Teleports party members to your location. |
Skills learned from books
| Skill | Type | Needs, per step | Books sold by NPCs | Description |
|---|---|---|---|---|
| Seal Attack | Cast | INT 5 and DEX 5 | I, II (Mage Trainer) | Attacks and halts the target's actions, leaving the target confused. Not affected by the target's Magic-cell or Dodge. |
| Weaken | Cast | INT 5 and DEX 5 | I, II (Mage Trainer) | Lowers the target's attack and defence rate. Not affected by the target's Magic-cell or Dodge. |
| Weapon Enforce | Cast | INT 5 and DEX 5 | I, II (Mage Trainer) | Enhances targeted player's attack rate. |
| Crush Attack | Instant | INT 5 and DEX 5 | I, II (Mage Trainer) | Launches a crushing attack against the target, while nullifying a positive skill. |
Equipment
Equipment also needs the stats shown on the item (Items).
| Equipment | Items this class can use | Notes |
|---|---|---|
| One-handed swords | 42 | |
| Two-handed swords | 26 | |
| One-handed axes | 40 | |
| Two-handed axes | 26 | |
| One-handed blunt weapons | 66 | |
| Two-handed blunt weapons | 26 | |
| Daggers | 41 | |
| Bows | 22 | 21 only for Archer, Enchanter |
| Crossbows | 20 | 20 only for Archer, Enchanter |
| Staves | 27 | |
| Arrows | 16 | |
| Bolts | 16 | |
| Shields | 16 | |
| Helmets | 77 | |
| Armour | 22 | 19 only for Sorcerer, Enchanter |
| Tunics | 9 | |
| Shirts | 9 | |
| Gloves | 68 | |
| Boots | 49 | |
| Necklaces | 28 | |
| Rings | 72 | |
| Cloaks | 1 |