Sorcerer
Appearance
| Sorcerer | |
|---|---|
| Nation | Human |
| Type | Advanced class of Mage |
| Main stats | INT, DEX |
| Gains per level | INT +2, DEX +1 |
| Bonus points per level | 2 |
| Stats costing 2 bonus points | DEX, INT |
| Max HP | (CON − 20) × Level / 2 + 40 × Level + 300 |
| Max MP | 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2 |
| Extra Attack | INT / 4 |
| Extra Defence | DEX / 5 + INT / 4 |
The Sorcerer is an advanced class of the Human nation. A Mage becomes a Sorcerer at level 10 or higher, by choosing it at a Mage Trainer.
Becoming a Sorcerer
- Talk to a Mage Trainer with a Mage of level 10 or higher and choose the Sorcerer.
- The main stats are set to what a Sorcerer gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
- Mage Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).
Stats
Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).
| Level | INT | DEX | Max HP | Max MP |
|---|---|---|---|---|
| 10 | 38 | 29 | 700 | 1,380 |
| 20 | 58 | 39 | 1,100 | 2,360 |
| 30 | 78 | 49 | 1,500 | 3,740 |
| 40 | 98 | 59 | 1,900 | 5,520 |
| 50 | 118 | 69 | 2,300 | 7,700 |
| 60 | 138 | 79 | 2,700 | 10,280 |
| 70 | 158 | 89 | 3,100 | 13,260 |
| 80 | 178 | 99 | 3,500 | 16,640 |
| 90 | 198 | 109 | 3,900 | 20,420 |
| 95 | 208 | 114 | 4,100 | 22,460 |
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.
Skills
A Sorcerer also uses the class skills of the Mage and can learn its skills from books.
Class skills
Known from the start, without a book.
| Skill | Description |
|---|---|
| Summon Party | Summon skill. Summons party members to your location. |
Skills learned from books
| Skill | Type | Needs, per step | Books sold by NPCs | Description |
|---|---|---|---|---|
| Fireball | Cast | INT 7 and DEX 3 | I, II (Mage Trainer) | Launches a fireball at a single target. |
| Electro-Shock | Cast | INT 7 and DEX 3 | I, II (Mage Trainer) | Launches an electric attack against the target, resulting in the target's numbness. |
| Ice-Blaze | Cast | INT 7 and DEX 3 | I, II (Mage Trainer) | Launches an ice attack against the target, slowing the target down. |
| Death Blaze | Instant | INT 7 and DEX 3 | I, II (Mage Trainer) | Destroys the target's life-force. Charging not required. |
Equipment
Equipment also needs the stats shown on the item (Items).
| Equipment | Items this class can use | Notes |
|---|---|---|
| One-handed swords | 42 | |
| Two-handed swords | 26 | |
| One-handed axes | 40 | |
| Two-handed axes | 26 | |
| One-handed blunt weapons | 66 | |
| Two-handed blunt weapons | 26 | |
| Daggers | 41 | |
| Bows | 1 | |
| Staves | 27 | |
| Arrows | 16 | |
| Bolts | 16 | |
| Shields | 16 | |
| Helmets | 77 | |
| Armour | 22 | 19 only for Sorcerer, Enchanter |
| Tunics | 9 | |
| Shirts | 9 | |
| Gloves | 68 | |
| Boots | 49 | |
| Necklaces | 28 | |
| Rings | 72 | |
| Cloaks | 1 |