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| DEX, INT
| DEX, INT
|-
|-
! style="text-align:left" | Max HP
! style="text-align:left" | [[HP and MP|Max HP]]
| (CON − 20) × Level / 2 + 40 × Level + 300
| (CON − 20) × Level / 2 + 40 × Level + 300
|-
|-
! style="text-align:left" | Max MP
! style="text-align:left" | [[HP and MP|Max MP]]
| 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
| 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
|-
|-
! style="text-align:left" | Extra Attack
! style="text-align:left" | [[Extra Attack]]
| INT / 4
| INT / 4
|-
|-
! style="text-align:left" | Extra Defense
! style="text-align:left" | [[Extra Defence]]
| DEX / 5 + INT / 4
| DEX / 5 + INT / 4
|}
|}
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|}
|}


The formulas use the stats with the equipment bonuses. Divisions are rounded down. See [[Classes]] for what the stats do.
The formulas use the stats with the equipment bonuses. Divisions are rounded down. See [[Stats]] for what the stats do.


== Skills ==
== Skills ==
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! Skill !! Description
! Skill !! Description
|-
|-
| Summon Party || Summon skill. Summons party members to your location.
| [[Summon Party (Human)|Summon Party]] || Summon skill. Summons party members to your location.
|}
|}


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! Skill !! Type !! Needs, per step !! Books sold by NPCs !! Description
! Skill !! Type !! Needs, per step !! Books sold by NPCs !! Description
|-
|-
| Fireball || Cast || INT 7 and DEX 3 || I, II (Mage Trainer) || Launches a fireball at a single target.
| [[Fireball|Fireball]] || Cast || INT 7 and DEX 3 || I, II (Mage Trainer) || Launches a fireball at a single target.
|-
|-
| Electro-Shock || Cast || INT 7 and DEX 3 || I, II (Mage Trainer) || Launches an electric attack against the target, resulting in the target's numbness.
| [[Electro-Shock|Electro-Shock]] || Cast || INT 7 and DEX 3 || I, II (Mage Trainer) || Launches an electric attack against the target, resulting in the target's numbness.
|-
|-
| Ice-Blaze || Cast || INT 7 and DEX 3 || I, II (Mage Trainer) || Launches an ice attack against the target, slowing the target down.
| [[Ice-Blaze|Ice-Blaze]] || Cast || INT 7 and DEX 3 || I, II (Mage Trainer) || Launches an ice attack against the target, slowing the target down.
|-
|-
| Death Blaze || Instant || INT 7 and DEX 3 || I, II (Mage Trainer) || Destroys the target's life-force. Charging not required.
| [[Death Blaze|Death Blaze]] || Instant || INT 7 and DEX 3 || I, II (Mage Trainer) || Destroys the target's life-force. Charging not required.
|}
|}


== Equipment ==
== Equipment ==
Equipment also needs the level and stats shown on the item.
Equipment also needs the stats shown on the item ([[Items]]).


{| class="wikitable"
{| class="wikitable"

Latest revision as of 20:19, 2 November 2026

Sorcerer
Nation Human
Type Advanced class of Mage
Main stats INT, DEX
Gains per level INT +2, DEX +1
Bonus points per level 2
Stats costing 2 bonus points DEX, INT
Max HP (CON − 20) × Level / 2 + 40 × Level + 300
Max MP 40 × Level + 800 + the larger of (INT − 20) × Level and (WIS − 20) × Level / 2
Extra Attack INT / 4
Extra Defence DEX / 5 + INT / 4

The Sorcerer is an advanced class of the Human nation. A Mage becomes a Sorcerer at level 10 or higher, by choosing it at a Mage Trainer.

Becoming a Sorcerer

  • Talk to a Mage Trainer with a Mage of level 10 or higher and choose the Sorcerer.
  • The main stats are set to what a Sorcerer gains from its levels, as if the character had been one since level 1, and the bonus points are recalculated.
  • Mage Trainers stand in: South Coast (Aldia Port); South Coast (The First Rest); South Coast (Tesitio); South Coast (Watcher); Sainna Island (New Bellin Port); Sainna Island (Adi); Sainna Island (Faery Lake); Caernarvon (Vitory).

Stats

Stats from level-ups alone (every stat starts at 20; bonus points and equipment come on top).

Level INT DEX Max HP Max MP
10 38 29 700 1,380
20 58 39 1,100 2,360
30 78 49 1,500 3,740
40 98 59 1,900 5,520
50 118 69 2,300 7,700
60 138 79 2,700 10,280
70 158 89 3,100 13,260
80 178 99 3,500 16,640
90 198 109 3,900 20,420
95 208 114 4,100 22,460

The formulas use the stats with the equipment bonuses. Divisions are rounded down. See Stats for what the stats do.

Skills

A Sorcerer also uses the class skills of the Mage and can learn its skills from books.

Class skills

Known from the start, without a book.

Skill Description
Summon Party Summon skill. Summons party members to your location.

Skills learned from books

Skill Type Needs, per step Books sold by NPCs Description
Fireball Cast INT 7 and DEX 3 I, II (Mage Trainer) Launches a fireball at a single target.
Electro-Shock Cast INT 7 and DEX 3 I, II (Mage Trainer) Launches an electric attack against the target, resulting in the target's numbness.
Ice-Blaze Cast INT 7 and DEX 3 I, II (Mage Trainer) Launches an ice attack against the target, slowing the target down.
Death Blaze Instant INT 7 and DEX 3 I, II (Mage Trainer) Destroys the target's life-force. Charging not required.

Equipment

Equipment also needs the stats shown on the item (Items).

Equipment Items this class can use Notes
One-handed swords 42
Two-handed swords 26
One-handed axes 40
Two-handed axes 26
One-handed blunt weapons 66
Two-handed blunt weapons 26
Daggers 41
Bows 1
Staves 27
Arrows 16
Bolts 16
Shields 16
Helmets 77
Armour 22 19 only for Sorcerer, Enchanter
Tunics 9
Shirts 9
Gloves 68
Boots 49
Necklaces 28
Rings 72
Cloaks 1