Swordsmanship: Difference between revisions
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== Effect == | == Effect == | ||
While the character holds one-handed and two-handed swords: min and max [[Damage]] + ''k'' and [[Extra Attack]] + 2 × ''k''. See [[Damage#From skills|Damage]]. | While the character holds one-handed and two-handed swords: min and max [[Damage]] + ''k'' and [[Extra Attack]] + 2 × ''k''. See [[Damage#From skills|Damage]]. | ||
The combo of normal attacks has 5 swings from grade II and 6 from grade III (4 without the mastery); see [[Attack speed#Combos|Attack speed]]. | |||
In the formulas, ''k'' is the skill's step (1 to 24), ''g'' its grade (1 to 4 for I to IV) and ''L'' the step within the grade (1 to 6), so ''k'' = 6 × (''g'' − 1) + ''L''. | In the formulas, ''k'' is the skill's step (1 to 24), ''g'' its grade (1 to 4 for I to IV) and ''L'' the step within the grade (1 to 6), so ''k'' = 6 × (''g'' − 1) + ''L''. | ||
Latest revision as of 23:05, 2 November 2026
| Swordsmanship | |
|---|---|
| Nation | Human |
| Classes | Fighter |
| Type | Passive |
| Learned | From skill books, one step per book |
Swordsmanship is a passive skill of the Fighter (Human).
Enhances sword weapon attack rate.
Effect
While the character holds one-handed and two-handed swords: min and max Damage + k and Extra Attack + 2 × k. See Damage. The combo of normal attacks has 5 swings from grade II and 6 from grade III (4 without the mastery); see Attack speed.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Sword Mastery I | Adventurer Trainer, Fighter Trainer |
| II | Sword Mastery II | Adventurer Trainer, Fighter Trainer |
| III | Sword Mastery III | — |
| IV | Sword Mastery IV | — |
See also Skills and how skills are learned.