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== Effect ==
== Effect ==
While the character holds one-handed and two-handed blunt weapons: min and max [[Damage]] + ''k'' and [[Extra Attack]] + 2 × ''k''. See [[Damage#From skills|Damage]].
While the character holds one-handed and two-handed blunt weapons: min and max [[Damage]] + ''k'' and [[Extra Attack]] + 2 × ''k''. See [[Damage#From skills|Damage]].
The combo of normal attacks has 5 swings from grade II and 6 from grade III (4 without the mastery); see [[Attack speed#Combos|Attack speed]].


In the formulas, ''k'' is the skill's step (1 to 24), ''g'' its grade (1 to 4 for I to IV) and ''L'' the step within the grade (1 to 6), so ''k'' = 6 × (''g'' − 1) + ''L''.
In the formulas, ''k'' is the skill's step (1 to 24), ''g'' its grade (1 to 4 for I to IV) and ''L'' the step within the grade (1 to 6), so ''k'' = 6 × (''g'' − 1) + ''L''.

Latest revision as of 23:04, 2 November 2026

Blunt-Skill
Nation Human
Classes Fighter
Type Passive
Learned From skill books, one step per book
Stats per step CON 7

Blunt-Skill is a passive skill of the Fighter (Human).

Enhances blunt weapon attack rate.

Effect

While the character holds one-handed and two-handed blunt weapons: min and max Damage + k and Extra Attack + 2 × k. See Damage. The combo of normal attacks has 5 swings from grade II and 6 from grade III (4 without the mastery); see Attack speed.

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

By grade

Grade Stats to learn the steps
I CON 7 to 42
II CON 49 to 84
III CON 91 to 126
IV CON 133 to 168

Skill books

Each book adds one step. A book works only on a skill of its own grade.

Grade Book Sold by
I Blunt Mastery I Adventurer Trainer, Fighter Trainer
II Blunt Mastery II Adventurer Trainer, Fighter Trainer
III Blunt Mastery III —
IV Blunt Mastery IV —

See also Skills and how skills are learned.