Injury Transfer (Human): Difference between revisions
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== By grade == | == By grade == | ||
MP per use is for the first to the last step of the grade. | MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Grade !! MP per use !! Range !! Area | ! Grade !! MP per use !! Range !! Area !! Recharge | ||
|- | |- | ||
| I || 40 to 240 || 18 m || — | | I || 40 to 240 || 18 m || — || 21 s | ||
|- | |- | ||
| II || 320 to 720 || 18 m || — | | II || 320 to 720 || 18 m || — || 21 s | ||
|- | |- | ||
| III || 840 to 1,440 || 18 m || — | | III || 840 to 1,440 || 18 m || — || 21 s | ||
|- | |- | ||
| IV || 1,600 to 2,400 || 18 m || — | | IV || 1,600 to 2,400 || 18 m || — || 21 s | ||
|} | |} | ||
Latest revision as of 18:38, 2 November 2026
| Injury Transfer | |
|---|---|
| Nation | Human |
| Classes | Cleric |
| Type | Instant |
| Learned | Comes with Lotos |
| Target | An enemy |
Injury Transfer is an instant skill of the Cleric (Human).
Transfers target's injuries to yourself.
Effect
Magic damage with K = 40 × g × (L + 3 × (g − 1)) (see Magic damage). It comes with Lotos.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge |
|---|---|---|---|---|
| I | 40 to 240 | 18 m | — | 21 s |
| II | 320 to 720 | 18 m | — | 21 s |
| III | 840 to 1,440 | 18 m | — | 21 s |
| IV | 1,600 to 2,400 | 18 m | — | 21 s |
See also Skills and how skills are learned.