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== By grade ==
== By grade ==
MP per use is for the first to the last step of the grade.
MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it.


{| class="wikitable"
{| class="wikitable"
! Grade !! MP per use !! Range !! Area
! Grade !! MP per use !! Range !! Area !! Recharge
|-
|-
| I || 40 to 240 || 18 m || —
| I || 40 to 240 || 18 m || — || 21 s
|-
|-
| II || 320 to 720 || 18 m || —
| II || 320 to 720 || 18 m || — || 21 s
|-
|-
| III || 840 to 1,440 || 18 m || —
| III || 840 to 1,440 || 18 m || — || 21 s
|-
|-
| IV || 1,600 to 2,400 || 18 m || —
| IV || 1,600 to 2,400 || 18 m || — || 21 s
|}
|}



Latest revision as of 18:38, 2 November 2026

Injury Transfer
Nation Human
Classes Cleric
Type Instant
Learned Comes with Lotos
Target An enemy

Injury Transfer is an instant skill of the Cleric (Human).

Transfers target's injuries to yourself.

Effect

Magic damage with K = 40 × g × (L + 3 × (g − 1)) (see Magic damage). It comes with Lotos.

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

By grade

MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.

Grade MP per use Range Area Recharge
I 40 to 240 18 m — 21 s
II 320 to 720 18 m — 21 s
III 840 to 1,440 18 m — 21 s
IV 1,600 to 2,400 18 m — 21 s

See also Skills and how skills are learned.