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Magic damage

From RYL Wiki

Damage spells work out their damage in their own way: Magic Power and Magic Resistance count, while Defence, Extra Attack, Extra Defence, Defence Rate, criticals, elements and the attacker's level multiplier do not.

Formula

Damage = K × (100 + Magic Power + a roll of 0 to 49) % × (100 − reduction) % × the level difference factor, rounded down, where the reduction is the target's Magic Resistance reduction, 99 × MR / (MR + 50) %.

K depends on the spell and its step. In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

Spells

K at the first step and at the last step of each grade:

Spell Step 1 Step 6 Step 12 Step 18 Step 24 Notes
Magic Arrow 70 420 1,680 3,360 5,460
Vampire Kiss 50 300 1,200 2,400 3,900 heals the caster
Blaze Gavel 40 240 960 1,920 3,120 may stun
Fireball 80 480 1,920 3,840 6,240
Lightning Strike 80 480 1,920 3,840 6,240
Electro-Shock 70 420 1,680 3,360 5,460 may stun
Ice-Blaze 70 420 1,680 3,360 5,460 may freeze
Poison 70 420 1,680 3,360 5,460 may poison
Gaia's Root 70 420 1,680 3,360 5,460 may hold
Seal Attack 40 240 960 1,920 3,120 may hold
Death Blaze 80 480 1,440 2,880 4,800
Instant Damage 80 480 1,440 2,880 4,800
Confusion (Akhan) 40 240 720 1,440 2,400 may stun
Crush Attack 50 300 900 1,800 3,000 slows; removes a buff

A spell that may hold, stun, freeze, slow or poison deals its damage first; the target can resist the effect (Magic Resistance).

Example

A Fireball at step 12 (K = 1,920) cast with Magic Power 60 on a monster of the same level with Magic Resistance 20 (reduction 28%) deals 1,920 × (160 to 209)% × 72% = 2,211 to 2,889.

Other spells

  • Dark Sword: level difference factor × 40 × g × (L + 3 × (g − 1)); no Magic Power and no Magic Resistance.
  • Pain Sharing: level difference factor × 30 × g × (L + 3 × (g − 1)), paid with the caster's own HP; no Magic Resistance.
  • Heals (Heal, Lotos) and Dark Power are multiplied by (100 + Magic Power + a roll of 0 to 49) % like damage spells; Mana Sharing by the whole part of (100 + Magic Power + a roll of 0 to 49) / 100.