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== By grade ==
== By grade ==
MP per use is for the first to the last step of the grade.
MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it.


{| class="wikitable"
{| class="wikitable"
! Grade !! MP per use !! Range !! Area
! Grade !! MP per use !! Range !! Area !! Recharge
|-
|-
| I || 40 to 240 || — || 5 m
| I || 40 to 240 || — || 5 m || 21 s
|-
|-
| II || 320 to 720 || — || 6 m
| II || 320 to 720 || — || 6 m || 21 s
|-
|-
| III || 840 to 1,440 || — || 7 m
| III || 840 to 1,440 || — || 7 m || 21 s
|-
|-
| IV || 1,600 to 2,400 || — || 8 m
| IV || 1,600 to 2,400 || — || 8 m || 21 s
|}
|}



Latest revision as of 18:38, 2 November 2026

Heal Blaze
Nation Human
Classes Cleric
Type Instant
Learned Comes with Confusion
Target Your party

Heal Blaze is an instant skill of the Cleric (Human).

Casts a healing light to heal nearby party members.

Effect

Heals the target: (100 + Magic Power + a roll of 0 to 49) % × 50 × g × (L + 3 × (g − 1)) HP. It comes with Confusion.

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

By grade

MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.

Grade MP per use Range Area Recharge
I 40 to 240 — 5 m 21 s
II 320 to 720 — 6 m 21 s
III 840 to 1,440 — 7 m 21 s
IV 1,600 to 2,400 — 8 m 21 s

See also Skills and how skills are learned.