Blunt-Skill: Difference between revisions
Appearance
Pages from the ryl-re repository (tools/wiki/build.py) |
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! Grade !! Book !! Sold by | ! Grade !! Book !! Sold by | ||
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| I || Blunt Mastery I || Adventurer Trainer, Fighter Trainer | | I || [[Skill books#Blunt Mastery I|Blunt Mastery I]] || Adventurer Trainer, Fighter Trainer | ||
|- | |- | ||
| II || Blunt Mastery II || Adventurer Trainer, Fighter Trainer | | II || [[Skill books#Blunt Mastery II|Blunt Mastery II]] || Adventurer Trainer, Fighter Trainer | ||
|- | |- | ||
| III || Blunt Mastery III || — | | III || [[Skill books#Blunt Mastery III|Blunt Mastery III]] || — | ||
|- | |- | ||
| IV || Blunt Mastery IV || — | | IV || [[Skill books#Blunt Mastery IV|Blunt Mastery IV]] || — | ||
|} | |} | ||
Revision as of 19:58, 2 November 2026
| Blunt-Skill | |
|---|---|
| Nation | Human |
| Classes | Fighter |
| Type | Passive |
| Learned | From skill books, one step per book |
| Stats per step | CON 7 |
Blunt-Skill is a passive skill of the Fighter (Human).
Enhances blunt weapon attack rate.
Effect
While the character holds one-handed and two-handed blunt weapons: min and max Damage + k and Extra Attack + 2 × k. See Damage.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
| Grade | Stats to learn the steps |
|---|---|
| I | CON 7 to 42 |
| II | CON 49 to 84 |
| III | CON 91 to 126 |
| IV | CON 133 to 168 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Blunt Mastery I | Adventurer Trainer, Fighter Trainer |
| II | Blunt Mastery II | Adventurer Trainer, Fighter Trainer |
| III | Blunt Mastery III | — |
| IV | Blunt Mastery IV | — |
See also Skills and how skills are learned.