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! Grade !! Book !! Sold by
! Grade !! Book !! Sold by
|-
|-
| I || Magic Shell I || Adventurer Trainer, Mage Trainer
| I || [[Skill books#Magic Shell I|Magic Shell I]] || Adventurer Trainer, Mage Trainer
|-
|-
| II || Magic Shell II || Adventurer Trainer, Mage Trainer
| II || [[Skill books#Magic Shell II|Magic Shell II]] || Adventurer Trainer, Mage Trainer
|-
|-
| III || Magic Shell III || —
| III || [[Skill books#Magic Shell III|Magic Shell III]] || —
|-
|-
| IV || Magic Shell IV || —
| IV || [[Skill books#Magic Shell IV|Magic Shell IV]] || —
|}
|}



Latest revision as of 20:10, 2 November 2026

Magic Cell
Nation Human
Classes Mage
Type Cast
Learned From skill books, one step per book
Target Yourself
Stats per step INT 7

Magic Cell is a cast skill of the Mage (Human).

Creates a shield barrier against physical attacks and certain skills. Time limited, can be recast after effect ends.

Effect

Puts Magic Cell on the target. It lasts 20 × g × L + 0 / 120 / 360 / 720 seconds (grades I / II / III / IV).

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

By grade

MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.

Grade MP per use Range Area Recharge Stats to learn the steps
I 40 to 240 — — 20 s INT 7 to 42
II 320 to 720 — — 20 s INT 49 to 84
III 840 to 1,440 — — 20 s INT 91 to 126
IV 1,600 to 2,400 — — 20 s INT 133 to 168

Skill books

Each book adds one step. A book works only on a skill of its own grade.

Grade Book Sold by
I Magic Shell I Adventurer Trainer, Mage Trainer
II Magic Shell II Adventurer Trainer, Mage Trainer
III Magic Shell III —
IV Magic Shell IV —

See also Skills and how skills are learned.