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! Grade !! Book !! Sold by
! Grade !! Book !! Sold by
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| I || Confusion I || Acolyte Trainer
| I || [[Skill books#Confusion I|Confusion I]] || Acolyte Trainer
|-
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| II || Confusion II || Acolyte Trainer
| II || [[Skill books#Confusion II|Confusion II]] || Acolyte Trainer
|-
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| III || Confusion III || —
| III || [[Skill books#Confusion III|Confusion III]] || —
|-
|-
| IV || Confusion IV || —
| IV || [[Skill books#Confusion IV|Confusion IV]] || —
|}
|}



Latest revision as of 19:59, 2 November 2026

Confusion
Nation Human
Classes Cleric
Type Instant
Learned From skill books, one step per book
Target An enemy
Stats per step WIS 7 and CON 3

Confusion is an instant skill of the Cleric (Human).

Confuses all surrounding enemies.

Effect

Stuns the target (it cannot act) for (L + 3 × g) / 2 seconds × the level difference factor, unless it resists. A character with Confusion can also use Heal Blaze.

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

By grade

MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.

Grade MP per use Range Area Recharge Stats to learn the steps
I 40 to 240 — 5 m 21 s WIS 7 to 42 and CON 3 to 18
II 320 to 720 — 6 m 21 s WIS 49 to 84 and CON 21 to 36
III 840 to 1,440 — 7 m 21 s WIS 91 to 126 and CON 39 to 54
IV 1,600 to 2,400 — 8 m 21 s WIS 133 to 168 and CON 57 to 72

Skill books

Each book adds one step. A book works only on a skill of its own grade.

Grade Book Sold by
I Confusion I Acolyte Trainer
II Confusion II Acolyte Trainer
III Confusion III —
IV Confusion IV —

See also Skills and how skills are learned.