Seal Attack: Difference between revisions
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== By grade == | == By grade == | ||
MP per use is for the first to the last step of the grade. | MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Grade !! MP per use !! Range !! Area !! Stats to learn the steps | ! Grade !! MP per use !! Range !! Area !! Recharge !! Stats to learn the steps | ||
|- | |- | ||
| I || 40 to 240 || 14 m || — || INT 5 to 30 and DEX 5 to 30 | | I || 40 to 240 || 14 m || — || 90 s || INT 5 to 30 and DEX 5 to 30 | ||
|- | |- | ||
| II || 320 to 720 || 14 m || — || INT 35 to 60 and DEX 35 to 60 | | II || 320 to 720 || 14 m || — || 9 s || INT 35 to 60 and DEX 35 to 60 | ||
|- | |- | ||
| III || 840 to 1,440 || 14 m || 7 m || INT 65 to 90 and DEX 65 to 90 | | III || 840 to 1,440 || 14 m || 7 m || 20 s || INT 65 to 90 and DEX 65 to 90 | ||
|- | |- | ||
| IV || 1,600 to 2,400 || 14 m || 7 m || INT 95 to 120 and DEX 95 to 120 | | IV || 1,600 to 2,400 || 14 m || 7 m || 30 s || INT 95 to 120 and DEX 95 to 120 | ||
|} | |} | ||
| Line 51: | Line 51: | ||
! Grade !! Book !! Sold by | ! Grade !! Book !! Sold by | ||
|- | |- | ||
| I || Seal Attack I || Mage Trainer | | I || [[Skill books#Seal Attack I|Seal Attack I]] || Mage Trainer | ||
|- | |- | ||
| II || Seal Attack II || Mage Trainer | | II || [[Skill books#Seal Attack II|Seal Attack II]] || Mage Trainer | ||
|- | |- | ||
| III || Seal Attack III || — | | III || [[Skill books#Seal Attack III|Seal Attack III]] || — | ||
|- | |- | ||
| IV || Seal Attack IV || — | | IV || [[Skill books#Seal Attack IV|Seal Attack IV]] || — | ||
|} | |} | ||
Latest revision as of 20:17, 2 November 2026
| Seal Attack | |
|---|---|
| Nation | Human |
| Classes | Enchanter |
| Type | Cast |
| Learned | From skill books, one step per book |
| Target | An enemy |
| Stats per step | INT 5 and DEX 5 |
Seal Attack is a cast skill of the Enchanter (Human).
Attacks and halts the target's actions, leaving the target confused. Not affected by the target's Magic-cell or Dodge.
Effect
A Magic damage spell. The target is also held in place (it cannot move) for ((2g − 1) × L + 2 × (g − 1)) × 0.5 seconds × the level difference factor, unless it resists.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 40 to 240 | 14 m | — | 90 s | INT 5 to 30 and DEX 5 to 30 |
| II | 320 to 720 | 14 m | — | 9 s | INT 35 to 60 and DEX 35 to 60 |
| III | 840 to 1,440 | 14 m | 7 m | 20 s | INT 65 to 90 and DEX 65 to 90 |
| IV | 1,600 to 2,400 | 14 m | 7 m | 30 s | INT 95 to 120 and DEX 95 to 120 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Seal Attack I | Mage Trainer |
| II | Seal Attack II | Mage Trainer |
| III | Seal Attack III | — |
| IV | Seal Attack IV | — |
See also Skills and how skills are learned.