Magic Cell: Difference between revisions
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== By grade == | == By grade == | ||
MP per use is for the first to the last step of the grade. | MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Grade !! MP per use !! Range !! Area !! Stats to learn the steps | ! Grade !! MP per use !! Range !! Area !! Recharge !! Stats to learn the steps | ||
|- | |- | ||
| I || 40 to 240 || — || — || INT 7 to 42 | | I || 40 to 240 || — || — || 20 s || INT 7 to 42 | ||
|- | |- | ||
| II || 320 to 720 || — || — || INT 49 to 84 | | II || 320 to 720 || — || — || 20 s || INT 49 to 84 | ||
|- | |- | ||
| III || 840 to 1,440 || — || — || INT 91 to 126 | | III || 840 to 1,440 || — || — || 20 s || INT 91 to 126 | ||
|- | |- | ||
| IV || 1,600 to 2,400 || — || — || INT 133 to 168 | | IV || 1,600 to 2,400 || — || — || 20 s || INT 133 to 168 | ||
|} | |} | ||
| Line 51: | Line 51: | ||
! Grade !! Book !! Sold by | ! Grade !! Book !! Sold by | ||
|- | |- | ||
| I || Magic Shell I || Adventurer Trainer, Mage Trainer | | I || [[Skill books#Magic Shell I|Magic Shell I]] || Adventurer Trainer, Mage Trainer | ||
|- | |- | ||
| II || Magic Shell II || Adventurer Trainer, Mage Trainer | | II || [[Skill books#Magic Shell II|Magic Shell II]] || Adventurer Trainer, Mage Trainer | ||
|- | |- | ||
| III || Magic Shell III || — | | III || [[Skill books#Magic Shell III|Magic Shell III]] || — | ||
|- | |- | ||
| IV || Magic Shell IV || — | | IV || [[Skill books#Magic Shell IV|Magic Shell IV]] || — | ||
|} | |} | ||
Latest revision as of 20:10, 2 November 2026
| Magic Cell | |
|---|---|
| Nation | Human |
| Classes | Mage |
| Type | Cast |
| Learned | From skill books, one step per book |
| Target | Yourself |
| Stats per step | INT 7 |
Magic Cell is a cast skill of the Mage (Human).
Creates a shield barrier against physical attacks and certain skills. Time limited, can be recast after effect ends.
Effect
Puts Magic Cell on the target. It lasts 20 × g × L + 0 / 120 / 360 / 720 seconds (grades I / II / III / IV).
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 40 to 240 | — | — | 20 s | INT 7 to 42 |
| II | 320 to 720 | — | — | 20 s | INT 49 to 84 |
| III | 840 to 1,440 | — | — | 20 s | INT 91 to 126 |
| IV | 1,600 to 2,400 | — | — | 20 s | INT 133 to 168 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Magic Shell I | Adventurer Trainer, Mage Trainer |
| II | Magic Shell II | Adventurer Trainer, Mage Trainer |
| III | Magic Shell III | — |
| IV | Magic Shell IV | — |
See also Skills and how skills are learned.