Conjuring
Appearance
| Conjuring | |
|---|---|
| Nation | Akhan |
| Classes | Rune Officiator |
| Type | Cast |
| Learned | From skill books, one step per book |
| Stats per step | INT 7 and DEX 3 |
Conjuring is a cast skill of the Rune Officiator (Akhan).
Conjures a protective demon to serve you.
Effect
Summons a creature in front of the caster: a Kindling, a Flamewalker, a Burning Shield or a Firewing, stronger with each step. A character has one at a time: a new one replaces the old. It follows its owner, attacks the monster its owner points at and, on guard, whoever hits its owner. It dies with its owner, on leaving the zone, or when dismissed. While it lives, the owner gets 90% of the experience.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 60 to 360 | 5 m | — | 10 s | INT 7 to 42 and DEX 3 to 18 |
| II | 480 to 1,080 | 6 m | — | 20 s | INT 49 to 84 and DEX 21 to 36 |
| III | 1,260 to 2,160 | 7 m | — | 50 s | INT 91 to 126 and DEX 39 to 54 |
| IV | 2,400 to 3,600 | 8 m | — | 75 s | INT 133 to 168 and DEX 57 to 72 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Conjuring I | Officiator Trainer |
| II | Conjuring II | Officiator Trainer |
| III | Conjuring III | — |
| IV | Conjuring IV | — |
See also Skills and how skills are learned.