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Halt Skill (Human)

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Halt Skill
Nation Human
Classes Mage
Type Cast
Learned From skill books, one step per book
Target An enemy
Stats per step INT 7

Halt Skill is a cast skill of the Mage (Human).

Confuses and halts target's actions. Not affected by target's Magic-cell or Dodge.

Effect

Holds the target in place (it cannot move) for ((2g − 1) × L + 2 × (g − 1)) × 0.5 seconds × the level difference factor, unless it resists. A monster it holds attacks the caster.

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

By grade

MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.

Grade MP per use Range Area Recharge Stats to learn the steps
I 20 to 120 8 m — 4 s INT 7 to 42
II 160 to 360 10 m 5 m 9 s INT 49 to 84
III 420 to 720 12 m 8 m 20 s INT 91 to 126
IV 800 to 1,200 14 m 10 m 30 s INT 133 to 168

Skill books

Each book adds one step. A book works only on a skill of its own grade.

Grade Book Sold by
I Halt I Adventurer Trainer, Mage Trainer
II Halt II Adventurer Trainer, Mage Trainer
III Halt III —
IV Halt IV —

See also Skills and how skills are learned.