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! Grade !! Book !! Sold by
! Grade !! Book !! Sold by
|-
|-
| I || Camouflage I || Combatant Trainer
| I || [[Skill books#Camouflage I (2)|Camouflage I]] || Combatant Trainer
|-
|-
| II || Camouflage II || Combatant Trainer
| II || [[Skill books#Camouflage II (2)|Camouflage II]] || Combatant Trainer
|-
|-
| III || Camouflage III || —
| III || [[Skill books#Camouflage III (2)|Camouflage III]] || —
|-
|-
| IV || Camouflage IV || —
| IV || [[Skill books#Camouflage IV (2)|Camouflage IV]] || —
|}
|}



Latest revision as of 19:58, 2 November 2026

Camouflage
Nation Akhan
Classes Gunner
Type Instant
Learned From skill books, one step per book
Target Yourself
Stats per step DEX 5 and CON 5

Camouflage is an instant skill of the Gunner (Akhan).

Hides yourself from the enemy. Higher levels give you faster movement and longer effect. Recharge begins when skill ends.

Effect

Hides the caster for 2 × k seconds: monsters ignore a hidden character. Attacking or using a skill ends it, except Dodge, Camouflage, Dark Sword and chants. It cannot be used while a harmful effect made by a skill is on the caster.

In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.

By grade

MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.

Grade MP per use Range Area Recharge Stats to learn the steps
I 20 to 120 — — 28 s DEX 5 to 30 and CON 5 to 30
II 160 to 360 — — 24 s DEX 35 to 60 and CON 35 to 60
III 420 to 720 — — 20 s DEX 65 to 90 and CON 65 to 90
IV 800 to 1,200 — — 16 s DEX 95 to 120 and CON 95 to 120

Skill books

Each book adds one step. A book works only on a skill of its own grade.

Grade Book Sold by
I Camouflage I Combatant Trainer
II Camouflage II Combatant Trainer
III Camouflage III —
IV Camouflage IV —

See also Skills and how skills are learned.