Life Joining: Difference between revisions
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== By grade == | == By grade == | ||
MP per use is for the first to the last step of the grade. | MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Grade !! MP per use !! Range !! Area !! Stats to learn the steps | ! Grade !! MP per use !! Range !! Area !! Recharge !! Stats to learn the steps | ||
|- | |- | ||
| I || 0 to 0 || 12 m || — || CON 7 to 42 | | I || 0 to 0 || 12 m || — || 21 s || CON 7 to 42 | ||
|- | |- | ||
| II || 0 to 0 || 12 m || — || CON 49 to 84 | | II || 0 to 0 || 12 m || — || 21 s || CON 49 to 84 | ||
|- | |- | ||
| III || 0 to 0 || 12 m || 4 m || CON 91 to 126 | | III || 0 to 0 || 12 m || 4 m || 21 s || CON 91 to 126 | ||
|- | |- | ||
| IV || 0 to 0 || 12 m || 6 m || CON 133 to 168 | | IV || 0 to 0 || 12 m || 6 m || 21 s || CON 133 to 168 | ||
|} | |} | ||
| Line 51: | Line 51: | ||
! Grade !! Book !! Sold by | ! Grade !! Book !! Sold by | ||
|- | |- | ||
| I || Life Joining I || Beginner Trainer, Combatant Trainer | | I || [[Skill books#Life Joining I|Life Joining I]] || Beginner Trainer, Combatant Trainer | ||
|- | |- | ||
| II || Life Joining II || Beginner Trainer, Combatant Trainer | | II || [[Skill books#Life Joining II|Life Joining II]] || Beginner Trainer, Combatant Trainer | ||
|- | |- | ||
| III || Life Joining III || — | | III || [[Skill books#Life Joining III|Life Joining III]] || — | ||
|- | |- | ||
| IV || Life Joining IV || — | | IV || [[Skill books#Life Joining IV|Life Joining IV]] || — | ||
|} | |} | ||
Latest revision as of 20:09, 2 November 2026
| Life Joining | |
|---|---|
| Nation | Akhan |
| Classes | Combatant |
| Type | Instant |
| Learned | From skill books, one step per book |
| Target | Another ally |
| Stats per step | CON 7 |
Life Joining is an instant skill of the Combatant (Akhan).
Shares HP with the target.
Effect
Moves 80 × k HP from the caster to the target. It also gives the passive skill Brave's Power.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 0 to 0 | 12 m | — | 21 s | CON 7 to 42 |
| II | 0 to 0 | 12 m | — | 21 s | CON 49 to 84 |
| III | 0 to 0 | 12 m | 4 m | 21 s | CON 91 to 126 |
| IV | 0 to 0 | 12 m | 6 m | 21 s | CON 133 to 168 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Life Joining I | Beginner Trainer, Combatant Trainer |
| II | Life Joining II | Beginner Trainer, Combatant Trainer |
| III | Life Joining III | — |
| IV | Life Joining IV | — |
See also Skills and how skills are learned.