Lotos (Human): Difference between revisions
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== By grade == | == By grade == | ||
MP per use is for the first to the last step of the grade. | MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Grade !! MP per use !! Range !! Area !! Stats to learn the steps | ! Grade !! MP per use !! Range !! Area !! Recharge !! Stats to learn the steps | ||
|- | |- | ||
| I || 40 to 240 || 18 m || — || WIS 7 to 42 and CON 3 to 18 | | I || 40 to 240 || 18 m || — || 21 s || WIS 7 to 42 and CON 3 to 18 | ||
|- | |- | ||
| II || 320 to 720 || 18 m || — || WIS 49 to 84 and CON 21 to 36 | | II || 320 to 720 || 18 m || — || 21 s || WIS 49 to 84 and CON 21 to 36 | ||
|- | |- | ||
| III || 840 to 1,440 || 18 m || — || WIS 91 to 126 and CON 39 to 54 | | III || 840 to 1,440 || 18 m || — || 21 s || WIS 91 to 126 and CON 39 to 54 | ||
|- | |- | ||
| IV || 1,600 to 2,400 || 18 m || — || WIS 133 to 168 and CON 57 to 72 | | IV || 1,600 to 2,400 || 18 m || — || 21 s || WIS 133 to 168 and CON 57 to 72 | ||
|} | |} | ||
| Line 51: | Line 51: | ||
! Grade !! Book !! Sold by | ! Grade !! Book !! Sold by | ||
|- | |- | ||
| I || Lotos I || Acolyte Trainer | | I || [[Skill books#Lotos I|Lotos I]] || Acolyte Trainer | ||
|- | |- | ||
| II || Lotos II || Acolyte Trainer | | II || [[Skill books#Lotos II|Lotos II]] || Acolyte Trainer | ||
|- | |- | ||
| III || Lotos III || — | | III || [[Skill books#Lotos III|Lotos III]] || — | ||
|- | |- | ||
| IV || Lotos IV || — | | IV || [[Skill books#Lotos IV|Lotos IV]] || — | ||
|} | |} | ||
Latest revision as of 20:10, 2 November 2026
| Lotos | |
|---|---|
| Nation | Human |
| Classes | Cleric |
| Type | Instant |
| Learned | From skill books, one step per book |
| Target | An ally |
| Stats per step | WIS 7 and CON 3 |
Lotos is an instant skill of the Cleric (Human).
Transfers your injury to the enemy.
Effect
Heals the target: (100 + Magic Power + a roll of 0 to 49) % × 80 × g × (L + 3 × (g − 1)) HP. The caster pays HP for it: 10 × L + 20 / 20 × L + 80 / 30 × L + 200 / 40 × L + 380 (grades I / II / III / IV). If the caster's HP is not above the cost, HP drops to 0 and the target is not healed.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 40 to 240 | 18 m | — | 21 s | WIS 7 to 42 and CON 3 to 18 |
| II | 320 to 720 | 18 m | — | 21 s | WIS 49 to 84 and CON 21 to 36 |
| III | 840 to 1,440 | 18 m | — | 21 s | WIS 91 to 126 and CON 39 to 54 |
| IV | 1,600 to 2,400 | 18 m | — | 21 s | WIS 133 to 168 and CON 57 to 72 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Lotos I | Acolyte Trainer |
| II | Lotos II | Acolyte Trainer |
| III | Lotos III | — |
| IV | Lotos IV | — |
See also Skills and how skills are learned.