Halt Skill (Human): Difference between revisions
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== By grade == | == By grade == | ||
MP per use is for the first to the last step of the grade. | MP per use is for the first to the last step of the grade. [[Skills#Using skills|Recharge]] is at DEX 20; more DEX shortens it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Grade !! MP per use !! Range !! Area !! Stats to learn the steps | ! Grade !! MP per use !! Range !! Area !! Recharge !! Stats to learn the steps | ||
|- | |- | ||
| I || 20 to 120 || 8 m || — || INT 7 to 42 | | I || 20 to 120 || 8 m || — || 4 s || INT 7 to 42 | ||
|- | |- | ||
| II || 160 to 360 || 10 m || 5 m || INT 49 to 84 | | II || 160 to 360 || 10 m || 5 m || 9 s || INT 49 to 84 | ||
|- | |- | ||
| III || 420 to 720 || 12 m || 8 m || INT 91 to 126 | | III || 420 to 720 || 12 m || 8 m || 20 s || INT 91 to 126 | ||
|- | |- | ||
| IV || 800 to 1,200 || 14 m || 10 m || INT 133 to 168 | | IV || 800 to 1,200 || 14 m || 10 m || 30 s || INT 133 to 168 | ||
|} | |} | ||
| Line 51: | Line 51: | ||
! Grade !! Book !! Sold by | ! Grade !! Book !! Sold by | ||
|- | |- | ||
| I || Halt I || Adventurer Trainer, Mage Trainer | | I || [[Skill books#Halt I|Halt I]] || Adventurer Trainer, Mage Trainer | ||
|- | |- | ||
| II || Halt II || Adventurer Trainer, Mage Trainer | | II || [[Skill books#Halt II|Halt II]] || Adventurer Trainer, Mage Trainer | ||
|- | |- | ||
| III || Halt III || — | | III || [[Skill books#Halt III|Halt III]] || — | ||
|- | |- | ||
| IV || Halt IV || — | | IV || [[Skill books#Halt IV|Halt IV]] || — | ||
|} | |} | ||
Latest revision as of 20:06, 2 November 2026
| Halt Skill | |
|---|---|
| Nation | Human |
| Classes | Mage |
| Type | Cast |
| Learned | From skill books, one step per book |
| Target | An enemy |
| Stats per step | INT 7 |
Halt Skill is a cast skill of the Mage (Human).
Confuses and halts target's actions. Not affected by target's Magic-cell or Dodge.
Effect
Holds the target in place (it cannot move) for ((2g − 1) × L + 2 × (g − 1)) × 0.5 seconds × the level difference factor, unless it resists. A monster it holds attacks the caster.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 20 to 120 | 8 m | — | 4 s | INT 7 to 42 |
| II | 160 to 360 | 10 m | 5 m | 9 s | INT 49 to 84 |
| III | 420 to 720 | 12 m | 8 m | 20 s | INT 91 to 126 |
| IV | 800 to 1,200 | 14 m | 10 m | 30 s | INT 133 to 168 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Halt I | Adventurer Trainer, Mage Trainer |
| II | Halt II | Adventurer Trainer, Mage Trainer |
| III | Halt III | — |
| IV | Halt IV | — |
See also Skills and how skills are learned.