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Defence Rate

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Defence Rate is the chance that a normal attack or a weapon skill aimed at the character misses. It is checked first: a missed hit deals nothing at all.

Equipment gives Block points, and the Defence Rate is Block / 2 %: 20 Block is a 10% chance, and 200 Block or more makes every hit miss. Spells cannot be blocked.

Where it comes from

  • No stat gives Block: it comes from equipment and effects only.
  • Shields and guard arms.
  • Shield upgrades (+2 to +19) and Diamond gems in a shield's other sockets (+1, +2 or +3), see Gems.
  • Protect Intensified sets Block to the skill's power while it lasts.

Monsters never block.

Avoiding whole hits

Magic Cell and Response Intensified stop a number of hits completely, whatever the Defence Rate.