Dodge (Human)
| Dodge | |
|---|---|
| Nation | Human |
| Classes | Assassin |
| Type | Instant |
| Learned | From skill books, one step per book |
| Target | Yourself |
| Stats per step | DEX 7 and STR 3 |
Dodge is an instant skill of the Assassin (Human).
Gives ability to dodge attacks. Higher levels give faster dodge speed and longer effect. Recharge begins when effect ends.
Effect
Hides the caster for 2 × k seconds: monsters ignore a hidden character. Attacking or using a skill ends it, except Dodge, Camouflage, Dark Sword and chants. It cannot be used while a harmful effect made by a skill is on the caster.
In the formulas, k is the skill's step (1 to 24), g its grade (1 to 4 for I to IV) and L the step within the grade (1 to 6), so k = 6 × (g − 1) + L.
By grade
MP per use is for the first to the last step of the grade. Recharge is at DEX 20; more DEX shortens it.
| Grade | MP per use | Range | Area | Recharge | Stats to learn the steps |
|---|---|---|---|---|---|
| I | 20 to 120 | — | — | 28 s | DEX 7 to 42 and STR 3 to 18 |
| II | 160 to 360 | — | — | 24 s | DEX 49 to 84 and STR 21 to 36 |
| III | 420 to 720 | — | — | 20 s | DEX 91 to 126 and STR 39 to 54 |
| IV | 800 to 1,200 | — | — | 16 s | DEX 133 to 168 and STR 57 to 72 |
Skill books
Each book adds one step. A book works only on a skill of its own grade.
| Grade | Book | Sold by |
|---|---|---|
| I | Dodge I | Rogue Trainer |
| II | Dodge II | Rogue Trainer |
| III | Dodge III | — |
| IV | Dodge IV | — |
See also Skills and how skills are learned.