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	<title>Templar&#039;s Advice - Revision history</title>
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	<updated>2026-11-03T18:05:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2026-11-02T20:21:22Z</updated>

		<summary type="html">&lt;p&gt;Pages from the ryl-re repository (tools/wiki/build.py)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:21, 2 November 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left&amp;quot; | Rewards&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left&amp;quot; | Rewards&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1,500 exp, Knight Basic Right-arm&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 1,500 exp, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Guard arms#&lt;/ins&gt;Knight Basic Right-arm&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knight Basic Right-arm]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left&amp;quot; | Reward text in the quest window&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;text-align:left&amp;quot; | Reward text in the quest window&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As soon as you accept the quest:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As soon as you accept the quest:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;“&amp;amp;#91;Templar&amp;amp;#93; when change class. They must add &amp;amp;lt; Str +2, Con+1&amp;amp;gt; after they must add &amp;amp;lt; Str+1, Con+2&amp;amp;gt;. The basic skill has Prevents opposite party to move &amp;amp;#91;the net&amp;amp;#93;, &amp;amp;#91;Condition relieves. Can destroy the disadvantageous own negative effect and promotion physics /black magic resistively. As well as &amp;amp;#91; taunt &amp;amp;#93; the attribute intense physical attack &amp;amp;#91; micro strikes technique &amp;amp;#93;. If is &amp;amp;#91; knight &amp;amp;#93; &amp;amp;#91; micro strikes &amp;amp;#93; &amp;amp;#91; taunt &amp;amp;#93; which technique &amp;amp;#93; has the attribute certainly to have to know. Now starts the speech which must well listen to me to say. The &amp;amp;#91; Taunt &amp;amp;#93; &amp;amp;#91; non-taunt &amp;amp;#93; first must know the concept also has one kind. Is so-called &amp;amp;#91; threat &amp;amp;#93;.The monster can think the biggest injury plays the family for oneself in a big way to have &amp;amp;#91; threat &amp;amp;#93;. The monster can first attack has &amp;amp;#91;threat&amp;amp;#93; in a big way to oneself plays the family. Returns about &amp;amp;#91; taunt &amp;amp;#93; explanation. The use has &amp;amp;#91; taunt &amp;amp;#93; the attribute skill attack monster. The use is ordinary than attack when can high have &amp;amp;#91;threat&amp;amp;#93;. Therefore uses &amp;amp;#91;taunts&amp;amp;#93; time the attribute skill attack monster. Own can turn the monster attack the object. With &amp;amp;#91;taunt&amp;amp;#93; relative &amp;amp;#91;non- taunt&amp;amp;#93;.The &amp;amp;#91;non- taunt&amp;amp;#93; when attribute skill attack monster, own &amp;amp;#91;threat&amp;amp;#93; which produce to the monster aims at the aggressor. But is own team can the average share. Therefore, in order to wants to avoid oneself receiving the monster the attack to be allowed to use &amp;amp;#91; must taunts &amp;amp;#93; the attribute skill attack monster. And &amp;amp;#91; non- taunt &amp;amp;#93; understood very much regarding &amp;amp;#91; taunt &amp;amp;#93;? If does not have front to understand very much certainly must review the dialogue. &amp;amp;#91;Templar&amp;amp;#93; in the special purpose skill likes &amp;amp;#91; protection technique &amp;amp;#93; the skill certainly needs to equip &amp;amp;#91;Skill Arm&amp;amp;#93;. This is between templar kills. The skill arm can get from the weapon merchant and its also called &amp;amp;#91; protects the wrist&amp;amp;#93;. You need more powerfully protect skill that you must trainee yourself and need the &amp;amp;#91;right arm&amp;amp;#93; for any knight warrior Remember the advice I give you. I give you a basic right arm that you must train yourself with. Good luck.”&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;“&amp;amp;#91;Templar&amp;amp;#93; when change class. They must add &amp;amp;lt; Str +2, Con+1&amp;amp;gt; after they must add &amp;amp;lt; Str+1, Con+2&amp;amp;gt;. The basic skill has Prevents opposite party to move &amp;amp;#91;the net&amp;amp;#93;, &amp;amp;#91;Condition relieves. Can destroy the disadvantageous own negative effect and promotion physics /black magic resistively. As well as &amp;amp;#91; taunt &amp;amp;#93; the attribute intense physical attack &amp;amp;#91; micro strikes technique &amp;amp;#93;. If is &amp;amp;#91; knight &amp;amp;#93; &amp;amp;#91; micro strikes &amp;amp;#93; &amp;amp;#91; taunt &amp;amp;#93; which technique &amp;amp;#93; has the attribute certainly to have to know. Now starts the speech which must well listen to me to say. The &amp;amp;#91; Taunt &amp;amp;#93; &amp;amp;#91; non-taunt &amp;amp;#93; first must know the concept also has one kind. Is so-called &amp;amp;#91; threat &amp;amp;#93;.The monster can think the biggest injury plays the family for oneself in a big way to have &amp;amp;#91; threat &amp;amp;#93;. The monster can first attack has &amp;amp;#91;threat&amp;amp;#93; in a big way to oneself plays the family. Returns about &amp;amp;#91; taunt &amp;amp;#93; explanation. The use has &amp;amp;#91; taunt &amp;amp;#93; the attribute skill attack monster. The use is ordinary than attack when can high have &amp;amp;#91;threat&amp;amp;#93;. Therefore uses &amp;amp;#91;taunts&amp;amp;#93; time the attribute skill attack monster. Own can turn the monster attack the object. With &amp;amp;#91;taunt&amp;amp;#93; relative &amp;amp;#91;non- taunt&amp;amp;#93;.The &amp;amp;#91;non- taunt&amp;amp;#93; when attribute skill attack monster, own &amp;amp;#91;threat&amp;amp;#93; which produce to the monster aims at the aggressor. But is own team can the average share. Therefore, in order to wants to avoid oneself receiving the monster the attack to be allowed to use &amp;amp;#91; must taunts &amp;amp;#93; the attribute skill attack monster. And &amp;amp;#91; non- taunt &amp;amp;#93; understood very much regarding &amp;amp;#91; taunt &amp;amp;#93;? If does not have front to understand very much certainly must review the dialogue. &amp;amp;#91;Templar&amp;amp;#93; in the special purpose skill likes &amp;amp;#91; protection technique &amp;amp;#93; the skill certainly needs to equip &amp;amp;#91;Skill Arm&amp;amp;#93;. This is between templar kills. The skill arm can get from the weapon merchant and its also called &amp;amp;#91; protects the wrist&amp;amp;#93;. You need more powerfully protect skill that you must trainee yourself and need the &amp;amp;#91;right arm&amp;amp;#93; for any knight warrior Remember the advice I give you. I give you a basic right arm that you must train yourself with. Good luck.”&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You receive Knight Basic Right-arm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You receive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Guard arms#&lt;/ins&gt;Knight Basic Right-arm&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knight Basic Right-arm]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Reward:&amp;#039;&amp;#039;&amp;#039; 1,500 experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Reward:&amp;#039;&amp;#039;&amp;#039; 1,500 experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The quest is complete.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The quest is complete.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<updated>2026-11-02T16:54:44Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:54, 2 November 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Markers: ★ quest giver (gold) · numbers are phases: talk to an NPC (blue), go to a place (green), area shown on the quest window&amp;#039;s map (red).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Markers: ★ quest giver (gold) · numbers are phases: talk to an NPC (blue), go to a place (green), area shown on the quest window&amp;#039;s map (red).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;small&amp;gt;Quest 56 · script function tUni1001&amp;lt;/small&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Quests]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Akhan quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Akhan quests]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Templar quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Templar quests]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RYLBot</name></author>
	</entry>
	<entry>
		<id>https://rylwiki.lzzbr.com/index.php?title=Templar%27s_Advice&amp;diff=372&amp;oldid=prev</id>
		<title>RYLBot: Quest pages generated from the game scripts (tools/wiki/quests.py)</title>
		<link rel="alternate" type="text/html" href="https://rylwiki.lzzbr.com/index.php?title=Templar%27s_Advice&amp;diff=372&amp;oldid=prev"/>
		<updated>2026-11-02T16:44:50Z</updated>

		<summary type="html">&lt;p&gt;Quest pages generated from the game scripts (tools/wiki/quests.py)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; max-width:24em&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Templar&amp;#039;s Advice&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Level&lt;br /&gt;
| 10–20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Nation&lt;br /&gt;
| Akhan&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Classes&lt;br /&gt;
| Templar&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Given by&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Combatant Trainer&amp;#039;&amp;#039;&amp;#039; — LeiHan, near Opeiny (2384, 3291)&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Combatant trainer&amp;#039;&amp;#039;&amp;#039; — LeiHan, near Unite (1965, 1690)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Can be repeated&lt;br /&gt;
| no, once per character&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Rewards&lt;br /&gt;
| 1,500 exp, Knight Basic Right-arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Reward text in the quest window&lt;br /&gt;
| 1 Templar basic right-arm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Listen to the change class trainer advice on either weapon or armor&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Discuss the Templar Inventory.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
=== Phase 1 ===&lt;br /&gt;
&amp;#039;&amp;#039;Change Class Trainer Advice&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* As soon as you accept the quest:&lt;br /&gt;
** &amp;#039;&amp;#039;“&amp;amp;#91;Templar&amp;amp;#93; when change class. They must add &amp;amp;lt; Str +2, Con+1&amp;amp;gt; after they must add &amp;amp;lt; Str+1, Con+2&amp;amp;gt;. The basic skill has Prevents opposite party to move &amp;amp;#91;the net&amp;amp;#93;, &amp;amp;#91;Condition relieves. Can destroy the disadvantageous own negative effect and promotion physics /black magic resistively. As well as &amp;amp;#91; taunt &amp;amp;#93; the attribute intense physical attack &amp;amp;#91; micro strikes technique &amp;amp;#93;. If is &amp;amp;#91; knight &amp;amp;#93; &amp;amp;#91; micro strikes &amp;amp;#93; &amp;amp;#91; taunt &amp;amp;#93; which technique &amp;amp;#93; has the attribute certainly to have to know. Now starts the speech which must well listen to me to say. The &amp;amp;#91; Taunt &amp;amp;#93; &amp;amp;#91; non-taunt &amp;amp;#93; first must know the concept also has one kind. Is so-called &amp;amp;#91; threat &amp;amp;#93;.The monster can think the biggest injury plays the family for oneself in a big way to have &amp;amp;#91; threat &amp;amp;#93;. The monster can first attack has &amp;amp;#91;threat&amp;amp;#93; in a big way to oneself plays the family. Returns about &amp;amp;#91; taunt &amp;amp;#93; explanation. The use has &amp;amp;#91; taunt &amp;amp;#93; the attribute skill attack monster. The use is ordinary than attack when can high have &amp;amp;#91;threat&amp;amp;#93;. Therefore uses &amp;amp;#91;taunts&amp;amp;#93; time the attribute skill attack monster. Own can turn the monster attack the object. With &amp;amp;#91;taunt&amp;amp;#93; relative &amp;amp;#91;non- taunt&amp;amp;#93;.The &amp;amp;#91;non- taunt&amp;amp;#93; when attribute skill attack monster, own &amp;amp;#91;threat&amp;amp;#93; which produce to the monster aims at the aggressor. But is own team can the average share. Therefore, in order to wants to avoid oneself receiving the monster the attack to be allowed to use &amp;amp;#91; must taunts &amp;amp;#93; the attribute skill attack monster. And &amp;amp;#91; non- taunt &amp;amp;#93; understood very much regarding &amp;amp;#91; taunt &amp;amp;#93;? If does not have front to understand very much certainly must review the dialogue. &amp;amp;#91;Templar&amp;amp;#93; in the special purpose skill likes &amp;amp;#91; protection technique &amp;amp;#93; the skill certainly needs to equip &amp;amp;#91;Skill Arm&amp;amp;#93;. This is between templar kills. The skill arm can get from the weapon merchant and its also called &amp;amp;#91; protects the wrist&amp;amp;#93;. You need more powerfully protect skill that you must trainee yourself and need the &amp;amp;#91;right arm&amp;amp;#93; for any knight warrior Remember the advice I give you. I give you a basic right arm that you must train yourself with. Good luck.”&amp;#039;&amp;#039;&lt;br /&gt;
** You receive Knight Basic Right-arm.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Reward:&amp;#039;&amp;#039;&amp;#039; 1,500 experience.&lt;br /&gt;
** The quest is complete.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:Quest 56 map LeiHan.jpg|frameless|none|512px|LeiHan: quest locations]]&lt;br /&gt;
&lt;br /&gt;
Markers: ★ quest giver (gold) · numbers are phases: talk to an NPC (blue), go to a place (green), area shown on the quest window&amp;#039;s map (red).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Quest 56 · script function tUni1001&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Akhan quests]]&lt;br /&gt;
[[Category:Templar quests]]&lt;/div&gt;</summary>
		<author><name>RYLBot</name></author>
	</entry>
</feed>