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	<id>https://rylwiki.lzzbr.com/index.php?action=history&amp;feed=atom&amp;title=Items</id>
	<title>Items - Revision history</title>
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	<updated>2026-11-03T16:14:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://rylwiki.lzzbr.com/index.php?title=Items&amp;diff=1191&amp;oldid=prev</id>
		<title>RYLBot: Pages from the ryl-re repository (tools/wiki/build.py)</title>
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		<updated>2026-11-02T20:08:33Z</updated>

		<summary type="html">&lt;p&gt;Pages from the ryl-re repository (tools/wiki/build.py)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The items of the game that players can get: from NPC shops, quests, alchemy and monsters. Each page lists a family of items in a table, with what each item needs and gives, its price and where to get it. Monster drops are on the monster pages.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Human weapons: [[One-handed swords]] (33), [[Two-handed swords]] (19), [[One-handed axes]] (33), [[Two-handed axes]] (19), [[One-handed blunt weapons]] (32), [[Two-handed blunt weapons]] (19), [[Daggers]] (34), [[Bows]] (17), [[Crossbows]] (17), [[Staves]] (20)&lt;br /&gt;
* Human armour: [[Shields]] (16), [[Helmets]] (66), [[Armour]] (63), [[Tunics]] (9), [[Shirts]] (9), [[Gloves]] (26), [[Boots]] (26)&lt;br /&gt;
* Akhan weapons: [[Swords (Akhan)]] (35), [[Blunt weapons (Akhan)]] (35), [[Hammers]] (18), [[Axes (Akhan)]] (20), [[Slashers]] (19), [[Talons]] (21), [[Scythes]] (21)&lt;br /&gt;
* Akhan arms: [[Guard arms]] (14), [[Attack arms]] (14), [[Gun arms]] (14), [[Knife arms]] (14)&lt;br /&gt;
* Akhan armour: [[Head armour]] (51), [[Body armour]] (36), [[Leg armour]] (24), [[Arm guards]] (26)&lt;br /&gt;
* Both nations: [[Arrows and bolts]] (33)&lt;br /&gt;
&lt;br /&gt;
== Other items ==&lt;br /&gt;
* [[Potions]] (31)&lt;br /&gt;
* [[Gems]] (15)&lt;br /&gt;
* [[Upgrade stones]] (3)&lt;br /&gt;
* [[Teleport scrolls]] (15)&lt;br /&gt;
* [[Skill books]] (276)&lt;br /&gt;
* [[Quest items]] (204)&lt;br /&gt;
* [[#Chaos Stone|Chaos Stone]]&lt;br /&gt;
&lt;br /&gt;
== Wearing equipment ==&lt;br /&gt;
* Equipment needs the stats shown on it, counted without the bonuses of equipment, and one of its classes. It needs no level.&lt;br /&gt;
* An item counts only while its durability is above 0; an item at 0 cannot be put on.&lt;br /&gt;
* Each character has two weapon sets (a main hand and an off hand each). The stat bonuses of every item worn count, those of the other weapon set included; the other bonuses of weapons count only for the set in use.&lt;br /&gt;
* The off hand holds a shield, a second one-handed weapon of the same kind as the main hand (a sword, axe or blunt weapon with another of them, a dagger with a dagger), arrows with a bow or bolts with a crossbow. Two-handed weapons and staves leave it empty; a shield does not go with a bow or crossbow. The Akhan wear their arms there.&lt;br /&gt;
* Two weapons: see [[Damage#Two weapons|Damage]].&lt;br /&gt;
&lt;br /&gt;
== Buying and selling ==&lt;br /&gt;
* NPCs sell at the price shown. A stackable item (potions, arrows, gems) stacks up to the number shown as its stack.&lt;br /&gt;
* An NPC buys an item for half its price; equipment for half its price times its durability left out of its maximum, and skill books for a quarter of their price.&lt;br /&gt;
* Each upgrade level raises the price of an item by 10%.&lt;br /&gt;
&lt;br /&gt;
== Durability and repair ==&lt;br /&gt;
* Each attack has a 1 in 180 chance to take 1 durability off the weapon used. Each hit taken has a 1 in 30 chance to take 1 off the helmet, gloves, boots or armour (one of them at random).&lt;br /&gt;
* Repairing costs (maximum − current durability) × price / maximum / 2 gold, at least 1. Dying costs no durability.&lt;br /&gt;
&lt;br /&gt;
== Upgrades and gems ==&lt;br /&gt;
* [[Upgrade stones]] raise the upgrade level of equipment; [[Gems]] go into its sockets. The bonuses are on [[Stats#Gems|Stats]].&lt;br /&gt;
&lt;br /&gt;
== Chaos Stone ==&lt;br /&gt;
The Chaos Stone lets a character redistribute its stat points, at an Adventurer Trainer (Human) or a Beginner Trainer (Akhan). It takes the stone and level × 10,000 gold; the skills that the new stats no longer allow lose steps.&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
The NPCs that sell items, and where they stand:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Where&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte Trainer || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;Sainna Island: Adi, Faery Lake, New Bellin Port&amp;lt;br&amp;gt;Caernarvon: Vitory&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Armor Merchant || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;LeiHan: Hizna Camp, Opeiny, Unite, Viem Camp&amp;lt;br&amp;gt;Misery Island: Bariwine&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Weapons Merchant || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;LeiHan: Hizna Camp, Opeiny, Unite, Viem Camp&amp;lt;br&amp;gt;Misery Island: Bariwine&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Trainer || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;Sainna Island: Adi, Faery Lake, New Bellin Port&amp;lt;br&amp;gt;Caernarvon: Addon Keep, Edinburgh Castle, Vitory&lt;br /&gt;
|-&lt;br /&gt;
| Armor Merchant || Misery Island: Balleda, Carlline, Wolledi&amp;lt;br&amp;gt;Caernarvon: Addon Keep, Clauzhuz, Edinburgh Castle, Vitory, Wirtz Keep&lt;br /&gt;
|-&lt;br /&gt;
| Basic Armor Merchant || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;LeiHan: Hizna Camp, Opeiny, Unite, Viem Camp&amp;lt;br&amp;gt;Sainna Island: Adi, Faery Lake, New Bellin Port&lt;br /&gt;
|-&lt;br /&gt;
| Basic Weapons Merchant || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;LeiHan: Hizna Camp, Opeiny, Unite, Viem Camp&amp;lt;br&amp;gt;Sainna Island: Adi&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Trainer || LeiHan: Hizna Camp, Opeiny, Unite, Viem Camp&amp;lt;br&amp;gt;Misery Island: Balleda, Bariwine, Carlline, Wolledi&amp;lt;br&amp;gt;Caernarvon: Clauzhuz, Edinburgh Castle, Wirtz Keep&lt;br /&gt;
|-&lt;br /&gt;
| Combatant Trainer || LeiHan: Hizna Camp, Opeiny, Unite, Viem Camp&amp;lt;br&amp;gt;Misery Island: Balleda, Bariwine, Carlline, Wolledi&amp;lt;br&amp;gt;Caernarvon: Clauzhuz&lt;br /&gt;
|-&lt;br /&gt;
| Fighter Trainer || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;Sainna Island: Adi, Faery Lake, New Bellin Port&amp;lt;br&amp;gt;Caernarvon: Vitory&lt;br /&gt;
|-&lt;br /&gt;
| General Items Merchant || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;LeiHan: Abandoned Village, Egret, Hizna Camp, Opeiny, Southern Water Park, Unite, Valley Outpost, Viem Camp&amp;lt;br&amp;gt;Sainna Island: Adi, Bellin Port, Faery Lake, New Bellin Port&amp;lt;br&amp;gt;Misery Island: Balleda, Bariwine, Carlline, Charcoal, Denstar, Wolledi&amp;lt;br&amp;gt;Caernarvon: Addon Keep, Clauzhuz, Edinburgh Castle, Middle Camp, Roche Camp, Vitory, Wirtz Keep&lt;br /&gt;
|-&lt;br /&gt;
| Mage Trainer || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;Sainna Island: Adi, Faery Lake, New Bellin Port&amp;lt;br&amp;gt;Caernarvon: Vitory&lt;br /&gt;
|-&lt;br /&gt;
| Officiator Trainer || LeiHan: Hizna Camp, Opeiny, Unite, Viem Camp&amp;lt;br&amp;gt;Misery Island: Balleda, Bariwine, Carlline, Wolledi&amp;lt;br&amp;gt;Caernarvon: Clauzhuz&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Trainer || South Coast: Aldia Port, Tesitio, The First Rest, Watcher&amp;lt;br&amp;gt;Sainna Island: Adi, Faery Lake, New Bellin Port&amp;lt;br&amp;gt;Caernarvon: Vitory&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Merchant || Sainna Island: Faery Lake&lt;br /&gt;
|-&lt;br /&gt;
| Weapons Merchant || Sainna Island: New Bellin Port&amp;lt;br&amp;gt;Misery Island: Balleda, Carlline, Wolledi&amp;lt;br&amp;gt;Caernarvon: Addon Keep, Clauzhuz, Edinburgh Castle, Vitory, Wirtz Keep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>RYLBot</name></author>
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