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	<title>Elements - Revision history</title>
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	<updated>2026-11-03T11:51:28Z</updated>
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		<title>RYLBot: Pages from the ryl-re repository (tools/wiki/build.py)</title>
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		<summary type="html">&lt;p&gt;Pages from the ryl-re repository (tools/wiki/build.py)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There are five elements: &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Lightning&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Cold&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Drain&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;. A character gets element attack and element resistance only from [[Stats#Gems|gems]] in the first socket of an item: in a weapon a gem gives attack, in armour or a shield resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Element&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Beryl || Poison&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Blackmoon || Drain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In a hit ==&lt;br /&gt;
After the multipliers of a normal attack or a weapon skill, each element adds damage: 2 × (the attacker&amp;#039;s attack − the target&amp;#039;s resistance) when that is above 0, multiplied by the [[Damage calculation#Level difference|level difference factor]]. Drain adds the difference once, not twice, and heals the attacker by as much. The bonus is not affected by [[Defence]], [[Extra Attack]] or criticals, but it is multiplied by the attacker&amp;#039;s level like the rest of the hit ([[Damage calculation]]).&lt;br /&gt;
&lt;br /&gt;
Spells do not use elements. Monsters have no element attack or resistance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>RYLBot</name></author>
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