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	<id>https://rylwiki.lzzbr.com/index.php?action=history&amp;feed=atom&amp;title=Defence_Rate</id>
	<title>Defence Rate - Revision history</title>
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	<updated>2026-11-03T10:45:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rylwiki.lzzbr.com/index.php?title=Defence_Rate&amp;diff=641&amp;oldid=prev</id>
		<title>RYLBot: Pages from the ryl-re repository (tools/wiki/build.py)</title>
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		<updated>2026-11-02T17:50:32Z</updated>

		<summary type="html">&lt;p&gt;Pages from the ryl-re repository (tools/wiki/build.py)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Defence Rate&amp;#039;&amp;#039;&amp;#039; is the chance that a normal attack or a weapon skill aimed at the character misses. It is checked first: a missed hit deals nothing at all.&lt;br /&gt;
&lt;br /&gt;
Equipment gives &amp;#039;&amp;#039;&amp;#039;Block&amp;#039;&amp;#039;&amp;#039; points, and the Defence Rate is Block / 2 %: 20 Block is a 10% chance, and 200 Block or more makes every hit miss. Spells cannot be blocked.&lt;br /&gt;
&lt;br /&gt;
== Where it comes from ==&lt;br /&gt;
* No stat gives Block: it comes from equipment and effects only.&lt;br /&gt;
* Shields and guard arms.&lt;br /&gt;
* Shield upgrades (+2 to +19) and Diamond gems in a shield&amp;#039;s other sockets (+1, +2 or +3), see [[Stats#Gems|Gems]].&lt;br /&gt;
* [[Status effects#Protect Intensified|Protect Intensified]] sets Block to the skill&amp;#039;s power while it lasts.&lt;br /&gt;
&lt;br /&gt;
Monsters never block.&lt;br /&gt;
&lt;br /&gt;
== Avoiding whole hits ==&lt;br /&gt;
[[Status effects#Magic Cell|Magic Cell]] and [[Status effects#Response Intensified|Response Intensified]] stop a number of hits completely, whatever the Defence Rate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>RYLBot</name></author>
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