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	<id>https://rylwiki.lzzbr.com/index.php?action=history&amp;feed=atom&amp;title=Damage</id>
	<title>Damage - Revision history</title>
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	<updated>2026-11-03T09:50:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rylwiki.lzzbr.com/index.php?title=Damage&amp;diff=640&amp;oldid=prev</id>
		<title>RYLBot: Pages from the ryl-re repository (tools/wiki/build.py)</title>
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		<updated>2026-11-02T17:50:29Z</updated>

		<summary type="html">&lt;p&gt;Pages from the ryl-re repository (tools/wiki/build.py)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Max/Min Damage&amp;#039;&amp;#039;&amp;#039; in the status window is the damage range of the character&amp;#039;s normal attack, before the target&amp;#039;s defences. Each hit rolls a number in this range; [[Damage calculation]] shows what happens to it next.&lt;br /&gt;
&lt;br /&gt;
== From stats ==&lt;br /&gt;
Both the min and the max damage get:&lt;br /&gt;
* STR / 2, or DEX / 2 with a bow or a crossbow;&lt;br /&gt;
* DEX / 6 more for the [[Rogue]], [[Assassin]], [[Archer]], [[Shadow Officiator]], except with a bow or a crossbow.&lt;br /&gt;
&lt;br /&gt;
The status window adds the DEX / 6 even with a bow or a crossbow; in a fight it does not count.&lt;br /&gt;
&lt;br /&gt;
== From equipment ==&lt;br /&gt;
* The min and max damage of the weapon in use.&lt;br /&gt;
* Weapon upgrades (+3 to +27) and Ruby gems in a weapon&amp;#039;s other sockets (+1, +2 or +3), see [[Stats#Gems|Gems]].&lt;br /&gt;
&lt;br /&gt;
=== Two weapons ===&lt;br /&gt;
When a character holds a weapon in each hand, every value of the two weapons counts at half, so the damage is the average of the two:&lt;br /&gt;
* two one-handed swords, axes or blunt weapons (in any mix): weapon multiplier ×1.1;&lt;br /&gt;
* two daggers: weapon multiplier ×1.2;&lt;br /&gt;
* a one-handed weapon with a dagger: the weapons give nothing at all.&lt;br /&gt;
&lt;br /&gt;
=== Weapon multiplier ===&lt;br /&gt;
Each weapon has a damage multiplier, applied to every hit (see [[Damage calculation]]). It does not show in the window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| One-handed swords || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| One-handed axes || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| One-handed blunt weapons || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| Daggers || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| Two-handed swords || ×1.2&lt;br /&gt;
|-&lt;br /&gt;
| Two-handed axes || ×1.2&lt;br /&gt;
|-&lt;br /&gt;
| Two-handed blunt weapons || ×1.2&lt;br /&gt;
|-&lt;br /&gt;
| Staves || ×1.2&lt;br /&gt;
|-&lt;br /&gt;
| Bows || ×1.2&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || ×1.2&lt;br /&gt;
|-&lt;br /&gt;
| Swords || ×1.1&lt;br /&gt;
|-&lt;br /&gt;
| Blunt weapons || ×1.1 (some ××1.0)&lt;br /&gt;
|-&lt;br /&gt;
| Hammers || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| Axes || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| Slashers || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| Talons || ×1.0&lt;br /&gt;
|-&lt;br /&gt;
| Scythes || ×1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== From skills ==&lt;br /&gt;
The weapon masteries add to the min and max damage while the character holds a weapon of their kind, and add twice as much to [[Extra Attack]]. A mastery at step &amp;#039;&amp;#039;k&amp;#039;&amp;#039; adds &amp;#039;&amp;#039;k&amp;#039;&amp;#039; damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mastery !! Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Swordsmanship || One-handed and two-handed swords&lt;br /&gt;
|-&lt;br /&gt;
| Axe-Skill || One-handed and two-handed axes&lt;br /&gt;
|-&lt;br /&gt;
| Blunt-Skill || One-handed and two-handed blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dagger-Skill || Daggers&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Intensified || Blunt weapons, hammers and axes of the Akhan&lt;br /&gt;
|-&lt;br /&gt;
| Sword Intensified || Swords and slashers of the Akhan&lt;br /&gt;
|-&lt;br /&gt;
| Forked-Skill || Talons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Raised by Song of Battle, Psalm of Courage, Bless, Courage, Weapon Enforce, Lysis, Strengthen Tonic and Attack Tonic; lowered by Weaken. See [[Status effects]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>RYLBot</name></author>
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