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	<id>https://rylwiki.lzzbr.com/index.php?action=history&amp;feed=atom&amp;title=Critical_Hit_Rate</id>
	<title>Critical Hit Rate - Revision history</title>
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	<updated>2026-11-03T11:00:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://rylwiki.lzzbr.com/index.php?title=Critical_Hit_Rate&amp;diff=638&amp;oldid=prev</id>
		<title>RYLBot: Pages from the ryl-re repository (tools/wiki/build.py)</title>
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		<updated>2026-11-02T17:50:23Z</updated>

		<summary type="html">&lt;p&gt;Pages from the ryl-re repository (tools/wiki/build.py)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Critical Hit Rate&amp;#039;&amp;#039;&amp;#039; is the chance that a normal attack or a weapon skill is a critical hit, which deals 1.5 times the damage. The chance is at most 90%, whatever the rate.&lt;br /&gt;
&lt;br /&gt;
The 1.5 multiplier applies after [[Defence]] and [[Extra Attack]] ([[Damage calculation]]). Spells are never critical.&lt;br /&gt;
&lt;br /&gt;
== Where it comes from ==&lt;br /&gt;
* DEX / 5 (rounded down), for every class.&lt;br /&gt;
* Some necklaces.&lt;br /&gt;
* Diamond gems in a weapon&amp;#039;s other sockets (+1, +2 or +3, see [[Stats#Gems|Gems]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>RYLBot</name></author>
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